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Showing results for tags 'audio'.
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I've been trying to find a reason of why my new pc got issues with latency and one of the culprit drivers was ACPI.sys Apparently whenever AIDA64 started worked ACPI.sys would have the second highest DPC/ISR timings as well as execution time over 1ms Switching off kernel driver in settings fixed the issue after restarting AIDA but unfortunately it would also make me lose GPU temps and loads. I've been wondering whether this is a normal behavior or whether it can be somehow avoided? Also i've been wondering whether AIDA64 uses driver called wdf01000.sys which is causing delays o
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- audio
- stuttering
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When "Show OSD panel" is enabled, audio output exhibits clicks and pops intermittently, but appears to be multiple of 5 seconds. With USB audio (DAC), the frequency is ~ once every 30 seconds. From headphone jack, it ~ once every 1 to 3 minutes. It occurs when playing music from iTunes or VLC. A simple way to notice this is to play a test tone, e.g., 1-KHz tone from a test CD. So far, it's reproducible on multiple Dell laptops, latitude e6430 (i5-3340M), latitude e6410 (i7-640M) and vostro 1400 (T7250). OS - Win 10 Pro (RTM - Build 10240) iTunes v12.2.2 VLC v2.2.1
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Hi everyone I'm just wondring if someone can explain to me a little bit about the FPU test in AIDA64. Until now I've been running stress tests with CPU, FPU, and cache being tortured. As I understand it this is fine, but running an FPU only SST will applying the peak temperature to a CPU in order to show that it's capable of running under such circumstances without throttling back. I've so far got a stable 4.2Ghz clock out of my 4770K and I'm going to move on (with a target of 4.4GhZ or 4.3Ghz). At my 4.2Ghz clock the machine was stable for over 14 hours under AIDA64's CPU/FPU/Cach
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- FPU
- real world
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