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fixed: GPU dynamic memory measurement issue (Windows 8.1)

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Hello, i was monitoring gpu dynamic memory in AIDA64 and with hwinfo64, this gpu dynamic memory is supposed to be the system shared memory to GPU right?


I'm just curious with new games which use lot of Vram and my card got only 2gb, and the results using same game Assassins Creed Unity AIDA64 reports shared memory of 2400-2900mb oscilation during playing while hwinfo64 reports 800-1100mb reading at same time.


What can be the differences in monitoring method of AIDA64 to the other to get different results for the same reading.

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It may be a bug about GPU dynamic memory measurement in AIDA64. What sort of operating system are you using? Windows 8.1 64-bit?



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We've just rolled out AIDA64 v5.00 stable release, that -- among many other improvements -- implements a fix for video memory measurement issues under Windows 8.1 and Windows 10:


Please let us know how it works on your system.

Thanks, im using win 8.1 like you point, now with 5.0 it's reading same numbers like other software.

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