Hello,
This issue was closed almost a year ago, but the problem with incorrect CPU utilization still persists on Windows 11...
What do you think is the approximate difference between the workaround and the actual CPU utilization? Is the CPU utilization determined by the CPU idle time, like in the GameTechDev/PresentMon project*, or is there another solution implemented in aida64?
Many thanks in advance!
fixed: Upgraded to Windows 11 22H2 now have incorrect CPU usage
in Bug reports
Posted
This issue was closed almost a year ago, but the problem with incorrect CPU utilization still persists on Windows 11...
What do you think is the approximate difference between the workaround and the actual CPU utilization? Is the CPU utilization determined by the CPU idle time, like in the GameTechDev/PresentMon project*, or is there another solution implemented in aida64?
Many thanks in advance!