FINAL UPDATE:
I really like how this turned out in the end, did take lots of time trying to figure out exactly what I wanted. In a previous post I said I was going for a more "analog" look and feel, with indicators, 7 segment readouts, and mock LCD displays. So what I did that I thought was neat:
- Light indicators that turn off in some instances (no CPU load, fans at slow (silent) speed, etc.)
- Scaling 'LED' gauges for CPU clock and GPU FPS
In my last update here, I have the historygram FPS up to 400 FPS and the scaling gauge up to 180 FPS. When the GPU is in standby (low power state), entire FPS gauge is dim showing all the colors. I think it has like 90 individual states for the gauge, so increments at 2FPS. Unlike the CPU where the scale just jumps, with games you can see is "slide" during game play.
When the FPS is over 180 (more than any game really needs), the gauge is fully illuminated again, this time at the 2nd and third brightness just to make it stand out.
I think from here, the only change I'll be making is removing the FSB readout in the CPU section. Too cramped.
Love to hear thoughts on this, love it or hate it. Was going to try and upload my working files and export, but both too big (export file is 20Mb with all the graphics needed for the slider gauges). If anyone is interested in them, then I'll see about an alternative way to share.
Display I'm using has a resolution of 1920X1280.