Is its resource usage normal? A transparent background can consume 10% of the GPU, and OpenGL around 3%—unless the target framerate is set to 1.The one built into AIDA64, however, manages to have absolutely no impact on performance.
Checking the OpenGL option the transparent background turns black. I need a transparent background to use with my wallpaper, but I don't want it to interfere with my gaming—what should I do?