FatBoyNL Posted August 15 Posted August 15 Just noticed that the Multimedia > OpenAL window in AIDA64 doesn't show the correct OpenAL Extensions anymore in the latest 7.99 beta build(s). I'm using a Creative Sound Blaster ZxR sound card. EAX effects are still working in supported games though, so this must a bug in the latest beta(s). I attached 2 screenshots showing this issue in AIDA64. Quote
FatBoyNL Posted August 15 Author Posted August 15 Same issue when using my built-in monitor speakers (connected through DisplayPort): Quote
Fiery Posted 10 hours ago Posted 10 hours ago On 8/15/2025 at 9:51 AM, FatBoyNL said: Just noticed that the Multimedia > OpenAL window in AIDA64 doesn't show the correct OpenAL Extensions anymore in the latest 7.99 beta build(s). I'm using a Creative Sound Blaster ZxR sound card. EAX effects are still working in supported games though, so this must a bug in the latest beta(s). I attached 2 screenshots showing this issue in AIDA64. By default Creative's distribution of OpenAL incorrectly places a 32-bit library (DLL file) named OpenAL32.dll into the \Windows\System32 folder of 64-bit Windows installations. Installers are supposed to place 64-bit DLL files in that folder of 64-bit Windows systems. Since it uses a 64-bit main binary, AIDA64 v7.99 cannot load 32-bit DLLs and so the issue you're experiencing is normal. You need to find a 64-bit OpenAL library to replace the incorrect OpenAL32.dll file. You can put the 64-bit OpenAL DLL file to either the installation folder of AIDA64 v7.99 or to the \Windows\System32 folder. Quote
FatBoyNL Posted 8 hours ago Author Posted 8 hours ago 2 hours ago, Fiery said: By default Creative's distribution of OpenAL incorrectly places a 32-bit library (DLL file) named OpenAL32.dll into the \Windows\System32 folder of 64-bit Windows installations. Installers are supposed to place 64-bit DLL files in that folder of 64-bit Windows systems. Since it uses a 64-bit main binary, AIDA64 v7.99 cannot load 32-bit DLLs and so the issue you're experiencing is normal. You need to find a 64-bit OpenAL library to replace the incorrect OpenAL32.dll file. You can put the 64-bit OpenAL DLL file to either the installation folder of AIDA64 v7.99 or to the \Windows\System32 folder. When I first installed Win11 (and OpenAL), I noticed EAX wasn't available in supported games at all in the first place. And OpenAL info was missing in the old AIDA64 (32-bit). But I'm pretty sure I managed to solve both issues by replacing the (mixed-up) wrapper DLL (sens_oal.dll) files with the correct 32- and 64-bit versions (extracted from the original installer) in the appropriate folders. Can't the new 64-bit AIDA64 just "load/read/use/etc" the wrapper DLL (sens_oal.dll) instead of OpenAL32.dll for obtaining the correct OpenAL info? Quote
Fiery Posted 8 hours ago Posted 8 hours ago Just now, FatBoyNL said: When I first installed Win11 (and OpenAL), I noticed EAX wasn't available in supported games in the first place at all. And OpenAL info was missing in the old AIDA64 (32-bit). But I'm pretty sure I managed to solve both issues by replacing the (mixed-up) wrapper DLL (sens_oal.dll) files with the correct 32- and 64-bit versions (form the original installer) in the appropriate folders. Can't the new 64-bit AIDA64 just "load/read/use/etc" the wrapper DLL (sens_oal.dll) instead of OpenAL32.dll for obtaining the correct OpenAL info? It can, but then you need to place the 64-bit sens_oal.dll file to the installation folder of AIDA64 v7.99, and rename the file to OpenAL32.dll. I've just tried it and it works fine. Quote
FatBoyNL Posted 8 hours ago Author Posted 8 hours ago 13 minutes ago, Fiery said: It can, but then you need to place the 64-bit sens_oal.dll file to the installation folder of AIDA64 v7.99, and rename the file to OpenAL32.dll. I've just tried it and it works fine. That just seems to work 'kinda' for the top 3 check boxes: most features still seem to be missing. I had the same result when I put the 64-bit sens_oal.dll file in the system32 folder, and renamed it to OpenAL32.dll 😇 Quote
Fiery Posted 6 hours ago Posted 6 hours ago 2 hours ago, FatBoyNL said: That just seems to work 'kinda' for the top 3 check boxes: most features still seem to be missing. I had the same result when I put the 64-bit sens_oal.dll file in the system32 folder, and renamed it to OpenAL32.dll 😇 Thank you! We've fixed the extensions reporting issue as well as added a lot of missing extensions to the list Please check the latest AIDA64 beta update: https://www.aida64.com/downloads/latesta64xebeta Quote
FatBoyNL Posted 5 hours ago Author Posted 5 hours ago 17 minutes ago, Fiery said: Thank you! We've fixed the extensions reporting issue as well as added a lot of missing extensions to the list Please check the latest AIDA64 beta update: https://www.aida64.com/downloads/latesta64xebeta Haha. Thank you as well for this fix, and adding these extra extra OpenAL extensions 👍 I'll have to check if all 'Soft n Loki' OpenAL extensions actually work as intended or advertised. Not exactly familiar with those yet. I noticed to see different Soft OpenAL32 DLL files in some game folders (STALKER Enhanced games, for example). Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.