Jump to content

Recommended Posts

Posted

Is there any difference between Execution Units and Unified Shaders?

For example HD3000. Aida reports 48 Unified Shaders, but in official specefications there are 12 EUs.

The same situation is with all 2'd and 3'd generations of Intel HD graphics. AIDA always reports four times more shaders then there are EUs.

GPU-Z reports the same nuber of shaders and units!

Posted

That's normal. Intel wrote to us:

Execution units - each EU is SIMD 4 capable – so effectively 6 EUs is more like 24 “shaders”/”processors” that other IHV’s are using to count their archituecture

To make things more consistent across different GPU vendors, we've decided to go for the number of shaders instead of the number of EUs.

Regards,

Fiery

  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...