Djuri Posted December 29, 2012 Share Posted December 29, 2012 Is there any difference between Execution Units and Unified Shaders? For example HD3000. Aida reports 48 Unified Shaders, but in official specefications there are 12 EUs. The same situation is with all 2'd and 3'd generations of Intel HD graphics. AIDA always reports four times more shaders then there are EUs. GPU-Z reports the same nuber of shaders and units! Quote Link to comment Share on other sites More sharing options...
Fiery Posted December 29, 2012 Share Posted December 29, 2012 That's normal. Intel wrote to us: Execution units - each EU is SIMD 4 capable – so effectively 6 EUs is more like 24 “shadersâ€/â€processors†that other IHV’s are using to count their archituecture To make things more consistent across different GPU vendors, we've decided to go for the number of shaders instead of the number of EUs. Regards, Fiery Quote Link to comment Share on other sites More sharing options...
Djuri Posted December 29, 2012 Author Share Posted December 29, 2012 Thanks for the explanation. May be it is worth to show both: EUs and shaders? Quote Link to comment Share on other sites More sharing options...
Fiery Posted April 8, 2013 Share Posted April 8, 2013 We've added EU count and Intel GPU generation information to the Display / GPU page. Make sure to upgrade to the latest beta version of AIDA64 Extreme Edition available at: http://www.aida64.com/downloads/aida64extremebuild2412dt8hwjrp4mzip After upgrading to this new version, make sure to restart Windows to finalize the upgrade. Quote Link to comment Share on other sites More sharing options...
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