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Intel HD Graphics


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Is there any difference between Execution Units and Unified Shaders?

For example HD3000. Aida reports 48 Unified Shaders, but in official specefications there are 12 EUs.

The same situation is with all 2'd and 3'd generations of Intel HD graphics. AIDA always reports four times more shaders then there are EUs.

GPU-Z reports the same nuber of shaders and units!

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That's normal. Intel wrote to us:

Execution units - each EU is SIMD 4 capable – so effectively 6 EUs is more like 24 “shaders”/”processors” that other IHV’s are using to count their archituecture

To make things more consistent across different GPU vendors, we've decided to go for the number of shaders instead of the number of EUs.



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  • 3 months later...

We've added EU count and Intel GPU generation information to the Display / GPU page.  Make sure to upgrade to the latest beta version of AIDA64 Extreme Edition available at:




After upgrading to this new version, make sure to restart Windows to finalize the upgrade.

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