mol Posted February 24, 2012 Share Posted February 24, 2012 Is it possible to add monitoring for this parameter? AIDA monitors CPU, GPU and RAM utilization in percents, but for the Dedicated Graphic memory it shows only using in MB. It would be very useful to see GRAM utilization in percents. Quote Link to comment Share on other sites More sharing options...
Fiery Posted February 24, 2012 Share Posted February 24, 2012 I'm afraid so far we haven't found a reliable method to monitor GPU video memory utilization percentage. Regards, Fiery Quote Link to comment Share on other sites More sharing options...
mol Posted February 24, 2012 Author Share Posted February 24, 2012 It's a pity I hope you will find some way to implement this functionality. But what is the problem? AIDA shows GRAM size and shows the used GRAM memory in MB. Looks like that it is easy to calculate a percentage of the used memory. Quote Link to comment Share on other sites More sharing options...
Fiery Posted February 24, 2012 Share Posted February 24, 2012 It's not that straightforward, since detecting video memory size and detecting used memory works very differently. And when a video adapter uses off-board memory as well (UMA, HyperMemory, TurboCache, etc), then the video memory size detected by AIDA64 may not equal to the actual total video memory available for the GPU. Quote Link to comment Share on other sites More sharing options...
mol Posted February 29, 2012 Author Share Posted February 29, 2012 Could you explain what do all of the following parameters mean: GPU Used Dedicated Memory, GPU Used Dynamic Memory, Used Video Memory, Free Video Memory. Looks like the two last params show used\free physical graphic memory. But what do the GPU dedicated memory and GPU dynamic memory show? Thank you in advance. Quote Link to comment Share on other sites More sharing options...
Fiery Posted February 29, 2012 Share Posted February 29, 2012 Used Video Memory and Free Video Memory are detected using NVAPI, the proprietary software interface for nVIDIA ForceWare video drivers. Hence that info is only available on GeForce video adapters. GPU Used Dedicated Memory and GPU Used Dynamic Memory are detected using D3DKMT calls, and so they are video adapter manufacturer independent. They represent the dedicated (on-board) memory usage, and the dynamic (off-board) memory usage. Dedicated memory is the amount of video memory allocated statically by the video adapter. It is mostly the video memory soldered on the video card PCB. Dynamic memory however may be dynamically allocated from the system memory, to expand the amount of video memory. Dynamic memory is also the UMA memory used by IGP and APU chips. Please note that D3DKMT is an unofficial and undocumented interface, and NVAPI is a properitary non-public interface. Due to the manner of those interfaces they are not documented, not explained by their inventor or designer, and so it's not easy to know anything 100% accurate and specific about the values they provide. 2 Quote Link to comment Share on other sites More sharing options...
mol Posted February 29, 2012 Author Share Posted February 29, 2012 Thank you for a such detailed explanation. Looks like I need to watch to the Used Video memory parameter. I was confused why this value differs from the GPU Used Dedicated memory value and why the GPU Used Dynamic memory isn't equal to 0 inspite of there is still a lot of free video memory. Now I think that NVAPI is more accurate than D3DKMT calls Quote Link to comment Share on other sites More sharing options...
Fiery Posted February 29, 2012 Share Posted February 29, 2012 You're right about trusting NVAPI more. Too bad that interface is not available on all video adapters Quote Link to comment Share on other sites More sharing options...
mol Posted February 29, 2012 Author Share Posted February 29, 2012 Is it accurate on all Nvidia adapters? If yes, maybe you can add the video memory utilization parameter when a Nvidia card is detected. Quote Link to comment Share on other sites More sharing options...
Fiery Posted March 3, 2012 Share Posted March 3, 2012 We've implemented the requested Video Memory Utilization hardware monitoring item. Make sure to upgrade to the latest beta version of AIDA64 Extreme Edition available at: http://www.aida64.com/downloads/aida64extremebuild1839s1y6ftjhwkzip After upgrading to this new version, make sure to restart Windows to finalize the upgrade. Let me know how it works. Thanks, Fiery 1 Quote Link to comment Share on other sites More sharing options...
mol Posted March 3, 2012 Author Share Posted March 3, 2012 Thank you very much! I think it works fine. It's very respectfully that you consider requests from people. Quote Link to comment Share on other sites More sharing options...
Fiery Posted March 4, 2012 Share Posted March 4, 2012 Thank you for the feedback Quote Link to comment Share on other sites More sharing options...
mol Posted March 4, 2012 Author Share Posted March 4, 2012 Fiery, one thing. This item has appeared in the Sensor Icons item in the Preferences but it can't be configured and it doesn't have an icon so it isn't shown in the tray (but it's always checked). And one problem in this forum: attached image isn't clickable in the Post Preview. Quote Link to comment Share on other sites More sharing options...
Fiery Posted March 4, 2012 Share Posted March 4, 2012 Fiery, one thing. This item has appeared in the Sensor Icons item in the Preferences but it can't be configured and it doesn't have an icon so it isn't shown in the tray (but it's always checked). Thank you, we'll fix that in the next AIDA64 beta release. And one problem in this forum: attached image isn't clickable in the Post Preview. It works fine in IE 9.0 and Chrome 17 for me. What web browser do you use? Thanks, Fiery Quote Link to comment Share on other sites More sharing options...
mol Posted March 4, 2012 Author Share Posted March 4, 2012 I'm using Firefox 10.0.2 now. Quote Link to comment Share on other sites More sharing options...
Squall Leonhart Posted March 12, 2012 Share Posted March 12, 2012 I'm using Firefox 10.0.2 now. in which it works just fine..... Quote Link to comment Share on other sites More sharing options...
mol Posted March 12, 2012 Author Share Posted March 12, 2012 Just verified and it doesn't work. Click More Reply Options, attach some image, click Preview Post and try to preview your image. Mouse pointer changes to 'hand' when covering the image but clicking doesn't do anything. Quote Link to comment Share on other sites More sharing options...
Squall Leonhart Posted March 17, 2012 Share Posted March 17, 2012 working in 10, 11, 12, 13 and 14 (i tried release through nightly) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.