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Fiery

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Posts posted by Fiery

  1. We used to have plans for a native 64-bit main binary module for AIDA64, but due to many difficulties involving the 32-bit --> 64-bit change, Ansi --> Unicode change, and the compiler change (to Delphi XE3), we had to postpone its development due to development resources constraints. We need to focus more on improving the existing features and existing benchmark methods of AIDA64 before we can make the big step of moving to a 64-bit main binary. I'm afraid I cannot provide you with a release date for that, since it may be well in the future (2014? 2015?)

  2. AIDA64 uses the SiUSBXp.dll module of Asetek water cooler drivers to access sensor readings for the liquid cooling device. It's a fairly simple communication protocol, but it has a drawback: we have no control over the actual data readout. In other words, this is not a low-level interface that provides direct access to hardware registers, but a simple high-level interface of "tell me the temperature and fan speed" -- and that's it. Therefore, we cannot fix such reading issues from our software :( If the mentioned Asetek module intermittently fails to read the values, we cannot fix that from AIDA64 I'm afraid.

    Another explanation of that issue may be a background process or driver that also polls the Asetek LC sensors, and that polling sometimes collides with AIDA64. Do you have any other monitoring software running in the background?

    Regards,

    Fiery

  3. It's not entirely helpful, since as far as I can see, there's no direct download for the SDK. But now we've registered into RazerZone forums in a hope that there's someone there who can help us. We've also sent another email to Razer to request permission to access the SDK. Let's hope one of those channels would lead to results this time.

  4. We've implemented a new option on the Preferences / Hardware Monitoring / Logging page to let you adjust the frequency of new log file opening. Previosuly it was 24 hours fixed, now it is 24 hours by default, but you can lower it to 1 hour if you wish.

    Make sure to upgrade to the latest beta version of AIDA64 Extreme Edition available at:

    http://www.aida64.com/downloads/aida64extremebuild2227fh3yxq0knmzip

    After upgrading to this new version, make sure to restart Windows to finalize the upgrade.

    Let me know how it works ;)

  5. Razer products don't seem to feature an open SDK like G15/G19, so I'm not sure what can we do to make AIDA64 work with it. If you could convince Razer to help us about it, then we'd be happy to implement support for DeathStalker. BTW, about a year ago we've contacted Razer about implementing support for the multi-touch LCD screen of Blade gaming laptop in AIDA64, but we haven't received any meaningful answer from Razer. So based on that, we have to assume they prefer to deal with game software developers...

  6. We've checked OpenGL ES 1.0, 1.1, 2.0 and 3.0 spec, and quite frankly, it's not obvious to us which exact extensions are required by each OpenGL ES release. We've collected the following requirements for OpenGL ES 1.0 and 1.1, but couldn't find the relevant list for 2.0 and 3.0. Maybe you can help us about that? ;)

    * OES 1.0 *

    GL_OES_byte_coordinates

    GL_OES_compressed_paletted_texture

    GL_OES_fixed_point

    GL_OES_read_format

    GL_OES_single_precision

    * OES 1.1 *

    GL_OES_matrix_get

    GL_OES_point_size_array

    GL_OES_point_sprite

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