I find this also happens with other background programs, including MSI Afterburner and RGB Fusion. Also, with Castle Wolfenstein II, Aida64 causes memory allocation errors during gameplay, and sometimes the game will freeze, turn black, and the whole PC BSOD's. This is also traced back to a dynamic memory allocation error that does not occur when Aida64 is shutdown. This is on a system with a 3900x, 2080 Super, 32 GB of Trident Neo ram, and extensive custom water cooling. This is using Aida64's remote sensor panel setup. The sensor panel itself will freeze until a refresh is done of the display, then it starts working again, until another memory hiccup. I believe it is a problem with writing to certain addresses, as this does not occur all the time. All other harware has been troubleshot, and all memory issues have led back to Aida64.