Fiery Posted January 1, 2016 Share Posted January 1, 2016 The old AIDA64 version handled ULPS in the very same way as before we've applied the 2 workarounds in the recent betas. The only difference may have been that an old AIDA64 version may have been unable to report anything about R9 Fury Series And when it comes to an unknown GPU, AIDA64 will not read anything from it, so it won't cause any issues when ULPS is active. As for Windows 10, it's hard to tell. I personally have made the upgrade on all my personal computers, but it doesn't work flawlessly. I still believe Windows 7, even at its RTM state was a more mature and more roboust OS. Windows 10 will soon get to that level of maturity, but it's just not there yet. If it weren't useful for AIDA64 development purposes, I would have waited until the Redstone Update (Spring 2016) for moving to Win10. One thing absolutely great about Win10 though is the UWP app development using Visual Studio 2015. It's just very smooth, and it makes app development light-years easier than before (using Win8.1 + VS2012). But, it's sadly a niche "market". Most app developers are still not interested in making Windows apps, and I suspect most of them won't change their minds before next summer (the earliest). Quote Link to comment Share on other sites More sharing options...
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