jabloomf1230 Posted April 24, 2020 Share Posted April 24, 2020 Does AIDA64 report GPU use correctly when a native DX12 app is running? See this post for example, regarding DX12 and the Windows 10 Task Manager: https://www.prepar3d.com/forum/viewtopic.php?f=6315&t=137082&start=15#p213874 Quote Link to comment Share on other sites More sharing options...
Fiery Posted April 24, 2020 Share Posted April 24, 2020 10 hours ago, jabloomf1230 said: Does AIDA64 report GPU use correctly when a native DX12 app is running? See this post for example, regarding DX12 and the Windows 10 Task Manager: https://www.prepar3d.com/forum/viewtopic.php?f=6315&t=137082&start=15#p213874 AIDA64 doesn't measure DirectX GPU utilization, but hardware GPU utilization as reported by the GPU itself. So it doesn't depend on the actual DirectX, OpenGL or Vulkan layer used. Quote Link to comment Share on other sites More sharing options...
jabloomf1230 Posted April 24, 2020 Author Share Posted April 24, 2020 Thanks. AIDA looks like it is reporting correct GPU use with DX12 apps. I just wanted to make sure that the DX12 issue was limited to the Windows 10 Task Manager. Quote Link to comment Share on other sites More sharing options...
Fiery Posted May 14, 2020 Share Posted May 14, 2020 On 4/24/2020 at 7:13 PM, jabloomf1230 said: Thanks. AIDA looks like it is reporting correct GPU use with DX12 apps. I just wanted to make sure that the DX12 issue was limited to the Windows 10 Task Manager. It is an issue for such apps that report GPU usage through a graphics API layer. We fortunately measure GPU utilization directly. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.