MrX1980 Posted November 18, 2012 Share Posted November 18, 2012 Hi, please add OpenGL ES to "OpenGL Compliancy". Now: OpenGL Compliancy: OpenGL 1.1 Yes (100%) OpenGL 1.2 Yes (100%) OpenGL 1.3 Yes (100%) OpenGL 1.4 Yes (100%) OpenGL 1.5 Yes (100%) OpenGL 2.0 Yes (100%) OpenGL 2.1 Yes (100%) OpenGL 3.0 Yes (100%) OpenGL 3.1 Yes (100%) OpenGL 3.2 Yes (100%) OpenGL 3.3 Yes (100%) OpenGL 4.0 Yes (100%) OpenGL 4.1 Yes (100%) OpenGL 4.2 Yes (100%) OpenGL 4.3 Yes (100%) Future: OpenGL Compliancy: OpenGL 1.1 Yes (100%) OpenGL 1.2 Yes (100%) OpenGL 1.3 Yes (100%) OpenGL 1.4 Yes (100%) OpenGL 1.5 Yes (100%) OpenGL 2.0 Yes (100%) OpenGL 2.1 Yes (100%) OpenGL 3.0 Yes (100%) OpenGL 3.1 Yes (100%) OpenGL 3.2 Yes (100%) OpenGL 3.3 Yes (100%) OpenGL 4.0 Yes (100%) OpenGL 4.1 Yes (100%) OpenGL 4.2 Yes (100%) OpenGL 4.3 Yes (100%) OpenGL ES 1.0 Yes (100%) OpenGL ES 1.1 Yes (100%) OpenGL ES 2.0 Yes (100%) OpenGL ES 3.0 Yes (100%) Thanks Quote Link to comment Share on other sites More sharing options...
Fiery Posted November 19, 2012 Share Posted November 19, 2012 Good idea, we'll work on it. As a first step, we're adding OpenGL ES 3.0 support along with a lot of OES extensions in the next AIDA64 beta release. More to come later on Thanks, Fiery Quote Link to comment Share on other sites More sharing options...
Fiery Posted November 28, 2012 Share Posted November 28, 2012 We've checked OpenGL ES 1.0, 1.1, 2.0 and 3.0 spec, and quite frankly, it's not obvious to us which exact extensions are required by each OpenGL ES release. We've collected the following requirements for OpenGL ES 1.0 and 1.1, but couldn't find the relevant list for 2.0 and 3.0. Maybe you can help us about that? * OES 1.0 * GL_OES_byte_coordinates GL_OES_compressed_paletted_texture GL_OES_fixed_point GL_OES_read_format GL_OES_single_precision * OES 1.1 * GL_OES_matrix_get GL_OES_point_size_array GL_OES_point_sprite Quote Link to comment Share on other sites More sharing options...
MrX1980 Posted December 1, 2012 Author Share Posted December 1, 2012 Hello Fiery, I see it is really poorly documented by khronus.org But attached is what I found out. I have created an Excel file with hyperlinks to the "khronus registry documentation", but sadly I cannot find all extensions (so not all hyperlinks will work). I'm not 100% sure with all values. It would be good if some peoples could prove this. Hopefully my Excel file will help you. Update: I asked at the khronos forum for help: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=5555 OpenGL_ES_Extensions.zip Quote Link to comment Share on other sites More sharing options...
Fiery Posted December 6, 2012 Share Posted December 6, 2012 Thank you for both the XLS and the forum post. We would prefer to wait until you can get confirmation on your chart on the Khronos forum, because non-definitive values and question marks should not be provided in a compliancy test in AIDA64 Quote Link to comment Share on other sites More sharing options...
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