Jump to content
AIDA64 Discussion Forum
MrX1980

Add OpenGL ES to "OpenGL Compliancy"

Recommended Posts

Hi,

please add OpenGL ES to "OpenGL Compliancy".

Now:

OpenGL Compliancy:

OpenGL 1.1 Yes (100%)

OpenGL 1.2 Yes (100%)

OpenGL 1.3 Yes (100%)

OpenGL 1.4 Yes (100%)

OpenGL 1.5 Yes (100%)

OpenGL 2.0 Yes (100%)

OpenGL 2.1 Yes (100%)

OpenGL 3.0 Yes (100%)

OpenGL 3.1 Yes (100%)

OpenGL 3.2 Yes (100%)

OpenGL 3.3 Yes (100%)

OpenGL 4.0 Yes (100%)

OpenGL 4.1 Yes (100%)

OpenGL 4.2 Yes (100%)

OpenGL 4.3 Yes (100%)

Future:

OpenGL Compliancy:

OpenGL 1.1 Yes (100%)

OpenGL 1.2 Yes (100%)

OpenGL 1.3 Yes (100%)

OpenGL 1.4 Yes (100%)

OpenGL 1.5 Yes (100%)

OpenGL 2.0 Yes (100%)

OpenGL 2.1 Yes (100%)

OpenGL 3.0 Yes (100%)

OpenGL 3.1 Yes (100%)

OpenGL 3.2 Yes (100%)

OpenGL 3.3 Yes (100%)

OpenGL 4.0 Yes (100%)

OpenGL 4.1 Yes (100%)

OpenGL 4.2 Yes (100%)

OpenGL 4.3 Yes (100%)

OpenGL ES 1.0 Yes (100%)

OpenGL ES 1.1 Yes (100%)

OpenGL ES 2.0 Yes (100%)

OpenGL ES 3.0 Yes (100%)

Thanks

Share this post


Link to post
Share on other sites

Good idea, we'll work on it. As a first step, we're adding OpenGL ES 3.0 support along with a lot of OES extensions in the next AIDA64 beta release. More to come later on ;)

Thanks,

Fiery

Share this post


Link to post
Share on other sites

We've checked OpenGL ES 1.0, 1.1, 2.0 and 3.0 spec, and quite frankly, it's not obvious to us which exact extensions are required by each OpenGL ES release. We've collected the following requirements for OpenGL ES 1.0 and 1.1, but couldn't find the relevant list for 2.0 and 3.0. Maybe you can help us about that? ;)

* OES 1.0 *

GL_OES_byte_coordinates

GL_OES_compressed_paletted_texture

GL_OES_fixed_point

GL_OES_read_format

GL_OES_single_precision

* OES 1.1 *

GL_OES_matrix_get

GL_OES_point_size_array

GL_OES_point_sprite

Share this post


Link to post
Share on other sites

Hello Fiery, I see it is really poorly documented by khronus.org :angry:

But attached is what I found out.

I have created an Excel file with hyperlinks to the "khronus registry documentation", but sadly I cannot find all extensions (so not all hyperlinks will work).

I'm not 100% sure with all values. It would be good if some peoples could prove this.

Hopefully my Excel file will help you.

Update:

I asked at the khronos forum for help:

http://www.khronos.org/message_boards/viewtopic.php?f=4&t=5555

OpenGL_ES_Extensions.zip

Share this post


Link to post
Share on other sites

Thank you for both the XLS and the forum post. We would prefer to wait until you can get confirmation on your chart on the Khronos forum, because non-definitive values and question marks should not be provided in a compliancy test in AIDA64 ;)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...