Jump to content
AIDA64 Discussion Forum

Please add benchmark & more info

Recommended Posts

First of all, I want to thank you for building such a wonderful tool on Windows Phone.


AIDA64 is one my favoriat hardware detection tools on Windows PC,


I'm thrilled that it's now on Windows Phone as well.



The version on my phone is


On System page,


I hope the storage info can be more specific,


I wonder if you can add these info as follows:


which class (Class 10 or U-1)?


what type (eMMC5.0)?


what kind of chip (TLC or MLC)?


Manufacture(Intel Samsung)?





On CPU (GPU)Page,


As we all know, Windows Phones are all based on Qualcomm SOC so far,


I think it's not too difficult to add a build-in benchmark to this page,as well as a ranking system,


I always want to knows how my 2yr old flagship phone still holds its place among newer gen CPUs.


Thus, it can help me decide to buy a new phone or holding on the current one.


(Plus, an OC buttom,maybe?)



On Network Page,


The Current version has only 2 Blocks, CoreSystem & Wi-Fi


it bothers me that I have to lookup the Qualcomm database to find out which network my phone support


at least you can show me if my phone is GSM/WCDMA/FDD-LTE(better with Band details) enabled or not.



On Battery Page,


Charging cycles counts, Health indecator,Manufacture,etc


I want to knows my battery is healthy or not.


It should remind me to by an replacement if the battery  poorly functions.



Really hope to see more changes in the next build!


Love you guys!

Share this post

Link to post
Share on other sites

Thank you for posting your ideas. First of all, please note that Windows Phone platform uses a very strict sandboxing solution, so running apps like AIDA64 are almost completely isolated from the hardware and other running or installed apps. So an app can only detect such information that is covered by the WinRT API. In other words, it can only "see" such details of the hardware that Microsoft chooses to allow. And Microsoft does not allow us to access the following information about the hardware:

- storage type, class, manufacturer, or generally speaking: any information on the storage hardware itself

- CPU frequency range or CPU voltage configuration -- so overclocking your CPU from an app is not possible

- any details on the WiFi or cellular controller chip/module

- any details on the battery except for remaining battery life, battery level and battery state (charging/discharging)

We could get over some of those limitations by using the backend hardware database of AIDA64, and we may do that in a future update.

As for benchmarks, it's actually a very complicated issue. It's not that difficult to develop a benchmark for phones and tablets, but it's virtually impossible to show a single score that could represent the performance of the device. It's especially difficult to measure a stable score that doesn't vary a lot based on environmental conditions. For example, if you run a heavily multi-threaded CPU benchmark on your phone 5 or 10 times in quick successions, your SoC will heat up so much that it will have to throttle down to keep your device from overheating, and in effect the obtained scores will keep decreasing at each further run of the benchmark. And then there's this:


To sum up: I cannot promise you anything about AIDA64 mobile benchmarks at this time.



Share this post

Link to post
Share on other sites

Thank you so much for your reply!


I heard that there is going to be a Universal Windows Platform(UWP) version for AIDA64 that can run on all Windows 10 platforms,

If it 's true, can you tell me more about it?


Since Microsoft annouced that Windows 10 phone apps can be migrited from Android or iOS,

will that help you make progress in Windows Phone project?

Share this post

Link to post
Share on other sites

I heard that there is going to be a Universal Windows Platform(UWP) version for AIDA64 that can run on all Windows 10 platforms,

If it 's true, can you tell me more about it?

It's true. We will do the porting in the second half of this year. Windows 10 enables more information to be collected, so the ported app will show more details about your phone and tablet. It will work on Xbox and HoloLens as well. It will work on classic PCs too, but due to the sandboxing of UWP, it wouldn't make much sense to use the UWP app there, but instead it would be best to keep using the classic AIDA64 Windows software that could provide a lot more information on the hardware and software environment on classic Windows PCs.


Since Microsoft annouced that Windows 10 phone apps can be migrited from Android or iOS,

will that help you make progress in Windows Phone project?

Project Astoria (Android --> Win10 porting) and Project Islandwood (iOS --> Win10 porting) could help those guys who never ported their existing Android or iOS app to Windows Phone. But we already have got a Windows Phone 8.1 AIDA64 app that we've designed from the ground up to enable easy porting to UWP, so for us the porting will be a very smooth process.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By wichert
      Is the benchmarking function also made for vm's or only for physical machines?
      thanks in advance.
    • By xixou
      gppu test fail on 1950x CPU


      On second run CPU test is passing but GPU benchmark looks like values are only for 1 gtx1070 instead of 4 .
    • By Vlask
      i'd like to see simple GPU benchmark for testing basic values of graphic cards like:

      Pixel Fillrate (MPixel/s) - think can be found in some 3Dmarks
      Texel Fillrate (MTexel/s) - think can be found in some 3Dmarks
      Triangle/Vertices Rate (M/s) - don't know how gpu makers measure this, cant remember any benchmark for this one...

      Best will be based on Opengl 1.1 so also very old profi cards can be tested (3DLabs, Intergpraph and similar stuff) and test won't be tied to some version of DirectX.
      Fillrates can be measured by really old, outdated and no longer supported SPECglperf - https://www.spec.org/gwpg/pastissues/Feb2_02/opc.static/glperf.htm , but results have too many variants of results (see attached result file as warning how it should not look) and wont work on modern systems. 

      This kind of benchmark would be usefull for diagnostics between theoretical values of cards and real scenario. Also for detecting of number texture units and ROPS on cards with unknown specs - getting often mixed info from various sources about these at mobile chips or OEM cards (GPU makers ignoring them mostly and won't release any closer info). 
    • By Fiery
      Due to the enermous number of requests we've been receiving since the Ryzen market launch, concerning various confusions about AIDA64 and Ryzen, hereby we post a clarification. AIDA64 is currently not 100% compatible with the recently unveiled AMD Ryzen high-performance x86 processors. It's because AIDA64 still has a few issues that we need to fix. However, in order to fix those issues, we first need to run a series of very long benchmark tests on Ryzen, and that -- among with the bug fixes themselves -- will take several days to complete.
      As for the bugs and limitations we so far discovered:
      UPDATE: We have fixed #3, #4, #5 and #7 in the latest AIDA64 v5.90.4200 stable update, which is now 100% compatible with AMD Ryzen processors:
      1) A number of minor hardware detection issues were already fixed in the latest AIDA64 beta update.
      2) The list of Turbo and XFR PStates are invisible on Ryzen, so it's not possible to properly enumerate or track them using a software. When a core of the AMD Ryzen processor goes into idle, the core will report the clockspeed of the P2 power state (e.g. 2200MHz on the Ryzen 7 1800X) and enter into the core-c1 (CC1) or core-c6 (CC6) sleep state. While the VID remains detectable in these states, the states are power gated and the true frequency is not known to the OS or monitoring utilities. As indicated from the “fine-grained Pstate” commentary released at Ryzen Tech Day, the AMD Ryzen’s processor true frequencies in these modes are significantly lower than reported via the “last known” P2 reading. AMD engineering tells us that V/f changes can be executed at 1ms intervals, indicating that the act of monitoring the states with the resolution necessary to accurately capture this behavior would also prevent cores from entering into the ultra low-power CC1 or CC6 states.
      3) L1 cache bandwidth and latency scores, as well as memory bandwidth and latency scores are already accurately measured.
      4) L2 cache and L3 cache scores indicate a lower performance than the peak performance of Ryzen. The scores AIDA64 measure are actually not incorrect, they just show the average performance of the L2 and L3 caches rather than the peak performance. It will of course be fixed soon.
      5) Even though AIDA64 warns about a potential lack of optimization, the CPU and FPU benchmarks should be indicative of the full potential of Ryzen. We may be able to tweak e.g. the FPU Julia benchmark to squeeze even more performance out of Ryzen, but we don't expect the improvement to be substantial.
      6) The CPU Hash benchmark provides an exceptionally great score on Ryzen due to the hardware accelerated SHA instructions capability of Ryzen. It's absolutely normal that hardware acceleration boosts CPU computing performance by such a margin.
      7) AM4 motherboards are not yet supported by the latest AIDA64 stable build of v5.80.4000. Make sure to use the latest AIDA64 beta build to have accurate sensor measurements on ASRock, Asus, Biostar, Gigabyte, and MSI AM4 motherboards.
      We will post further updates to this topic as we progress with our bug fixing efforts on our Ryzen test systems.
    • By shotx
      Hi everyone.
      I'd like to know if there is any chance to export results from "Manage User Results" i've run 10s of benchmarks on different configuration but i can only remove them from right click and there are no other options. is there something i missed or maybe 3rd party addon that allows exporting these results?!
  • Create New...