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Showing content with the highest reputation since 04/25/26 in Posts
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The latest AIDA64 update introduces AIDA FPS, a new module that captures real-time frame rate data in DirectX 11 and 12 games. It also adds support for Adaptec RAID controllers and the latest Turing-based external displays, along with expanded support for the newest graphics and GPGPU technologies from AMD, Intel, and NVIDIA. AIDA64 for Huawei devices AIDA64 for Android has crossed the 10 million download mark at the Play Store. It is also available now in the Huawei AppGallery, a blooming app store that offers automatic updates and various security features. New features & improvements AIDA FPS (AIDA64 Extreme only) APX optimized SHA3 benchmark for Intel Diamond Rapids and Nova Lake Turing (Turzx) 4.6-inch and 12.3-inch LCD support Support for Intel Core Ultra 250K Plus and 270K Plus (aka Arrow Lake-S Refresh) Improved support for Intel Wildcat Lake and Nova Lake CPUs Preliminary support for AMD Zen 6 based APUs Aqua Computer Ampinel and Thermal Grizzly WireView Pro II sensor support Advanced support for Adaptec RAID controllers USB-NVMe passthrough support for Realtek RTL9220 Support for EXPO 1.2 memory profiles GPU details for Intel Arc Pro B65 and Arc Pro B70 GPU details for nVIDIA RTX Pro 4500 Blackwell Server Edition What's new since AIDA64 v8.00 Turing (Turzx) 5.2-inch and 8-inch LCD support Azerbaijani localization Optimized memory bandwidth benchmark run times on AMD Milan, Rome, Shimada Peak processors Revamped SensorPanel pinning to monitor Native NVMe support MSI MPG Ai1300TS and Ai1600TS PSU monitoring WeAct LCD support GPU details for AMD Radeon RX 7700 GPU details for nVIDIA RTX Pro 6000D Blackwell Fixed: OSD Panel positioning issues after sleep, suspend, system restart Fixed: RemoteSensor character encoding issues Fixed: SensorPanel positioning issues [ Press Release (English) ] [ What's new in AIDA64 v8.30 ] [ Download ]4 points
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Hey everyone, I’ve been working on a few custom sensor panel designs for AIDA64 and wanted to share them here to get some feedback from the community. I tried to keep them clean and minimal, while still showing the most important data. Each one has a slightly different layout/style, so I’m curious which one you think works best in terms of readability and overall look. I’d really appreciate any feedback — design, layout, usability, anything really. Also open to suggestions if you think something could be improved or added. Thanks in advance!3 points
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Hope we’ll have news soon, can’t wait to see this 1.05 version. In the meantime, I’m sharing my screen, much better than the one with AIDA64. Thank you to Surjeet for his help on this project partage.mp43 points
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Wow @PatrickP, its looking really awesome!! ❤️ @BHSY, @Loyd: Great news! 🎉 A new version is on its way - I’ve just heard from @GaHile She’s currently focused on her exams and also navigating some very challenging circumstances due to the ongoing situation in her region. The important thing is that she’s safe and doing well. She’ll be back soon and ready to pick things up right where she left off. Thank you for your patience and continued support - she is excited to share the update with us soon!2 points
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#77 - ThrottleSync Ready size: 1920x480 /1920x515 / 2560x720 The package contains two files: the AIDA64 file (.spzip) and the SynQpanel file (.sqx). SynQpanel is required to open the .sqx file and display the video. The AIDA64 file provides two selectable background images for use in the sensor pane: https://postimg.cc/7bsDg21V & https://postimg.cc/fJVs5R5S Visit BHSYSensorPanel for more info. and designs1 point
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First of all, great app. Finally I can create a nice panel without struggle..🙏 I've developed an addon to show ping time but Im not too sure how to add it to SynQPanel. Can you send some guide lines please?1 point
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He did a custom size for me, worked really great, looks fantastic. Looking forward to the next one1 point
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glad she is doing the best she can and really looking forward to the upgrade.1 point
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Hi, Created based on someones phone theme panel for Turing Turzx 5 800x480 nmask-dual_fresh.sensorpanel1 point
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You can enable the Turing LCD module in AIDA64 / Preferences / Hardware Monitoring / LCD / Turing. You can design your own LCD layout in AIDA64 / Preferences / Hardware Monitoring / LCD / LCD Items.1 point
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Can someone help me make this? I want this so badly but I don't know how to make it, specially the part with per pin amperage for ROG Astral 🥺1 point
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Aida64 - Cyberpunk 2077 (vertical) Sensor Panel by Exhumed | 800x1280px A customer requested a vertical version of my popular horizontal Cyberpunk 2077 sensor panel. As a result, I had to make some changes and also added new features, such as a visual temperature warning for the CPU and GPU. The warning indicator appears when the temperature approaches the set maximum value. The warning symbol has a red shadow of varying intensity, depending on the level. 5 gauges with blank images. The outer and inner frame is a transparent PNG graphic, so you can add your own background image if you wish. The Cyberpunk 2077 logo and "Windows 11" (Windows 7/8/10/11 images included) can be removed and or replaced individually. Sensors and texts (system info area) can be edited as desired. Resolution: 800x1280px Art style: vector Theme: Cyberpunk 2077 Colors: black/yellow/cyan Font: Blender1 point
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Hi beloved community! Inspired by the scandinavian style, I have designed a minimalist sensor panel for 7.9 inch displays (400 x 1280 px). I'm still working on the ASMR (Aesthetics | Symmetry | Minimalism | Round) project, but I want to share with you all a preview of it. It uses six different 100 state gauges which I will share, and a histogram for FPS monitoring following those beatiful @ThatManOnTheMoon's ones. Like and quote if you want me to share the final template!! Specially thanks also to @philipfreire and @Viperr for the inspiration.1 point
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Thanks, appreciate it. Basically there are 4 line graphs and 2 area graphs. 3 line graphs of different shades of red are stacked on top of each other to create a gradient. There is 1 dark-grey line-graph below the red line to create a drop shadow. The 2 area-graphs below the red line give the 2 shades of grey. The darker-grey area graph has a lower height. The drop shadow of the red line covers the bright line of the lighter-grey area-graph (area graph has a line with a darker shade of color below it). Got to play with the height so the line graph(s) doesn't clash with darker area-graph. I haven't really tested how much resources it uses. Still playing around with it. Like how it looks though.1 point
