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Share your Sensorpanels


Mice007

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  • Sensor Moderators

My newest Sensor Panel creation a Borderlands 3 theme. (WiP)

  • Sensor Panel size: 1920x480

Crazy Earl is an simple but nice loocking (fake) cpu load animation. I will change some things, it's not final.

Preview.thumb.png.37ff07ae8b2b67c3c8e26dc13622403e.png

Important information: This sensor panel will not be offered for free. If you are interested in buying this sensor panel, please feel free to contact me here at Aida64, YouTube, or https://twitter.com/3xhumed. I only accept Paypal!

 

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  • Thanks 1
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  • Sensor Moderators

And another new Sensor Panel. (WiP)

  • Sensor Panel: Quake
  • Size: 1920x480
  • font included

Ranger Icons are from the Steam Quake Achievements page (Quake HD remake). Both Icons are animated (15 gauges) for CPU and GPU usage. Pixel font Quake Console font. Custom background textures used from wallpaper and ingame screenshots.

Important information: This sensor panel will not be offered for free. If you are interested in buying this sensor panel, please feel free to contact me here at Aida64, YouTube, or https://twitter.com/3xhumed. I only accept Paypal!

 

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On 9/5/2021 at 2:59 PM, Liao Joey said:

Update to V1.1

1.Fix the display position of some text on screenpanel

2.Add AMD LOGO, adjust the color transformation of NZXT LOGO

 

That looks AMAZING! Could you send me a copy? Kryogenus@aol.com
Many Thanks! Keep up the amazing work

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On 9/5/2021 at 10:59 PM, Liao Joey said:

Update to V1.1

1.Fix the display position of some text on screenpanel

2.Add AMD LOGO, adjust the color transformation of NZXT LOGO

 

That is so cool, i just purchased a Barrow screen and my attempts are terrible, can i please grab a copy? scottcollis@me.com.  thanks so much!!

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On 8/30/2021 at 9:53 PM, ThatManOnTheMoon said:

 

Looking good. 

Yeah wallpaper engine gives so many choices for nice/crazy aesthetics. Lately i've just been using Aida64 OSD Panel (rather than sensor panel) and 'Wallpaper Engine' audio-visualizers synced with my case lighting. 

How is it done? 

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