Fiery Posted June 2 Posted June 2 We're happy to report that we've just rolled out the first beta build of the next-generation AIDA64: https://www.aida64.com/downloads/latesta64xebeta The new AIDA64 will be rolled out as v8.00 stable update in September. Until then, please feel free to check it out as a beta build. We consider this first build already quite stable, but we'd love to hear your feedback too. As for what you can expect of AIDA64 v8.00, here's the list of improvements: native 64-bit binaries, new compiler, faster startup and operation OpenCL support for nVIDIA GeForce RTX 5000 Series GPUs to unlock GPGPU benchmarks and GPU stress testing dynamic DPI scaling (a.k.a. per-monitor DPI awareness) improved and fixed handling of multiple monitors, especially with mixed DPI settings Unicode string handling, improved localization, fixed Windows codepage discrepancy issues Windows PE v3.0+ support Windows 11 style icons (coming later in the summer) SPZIP file format for more compact and better manageable SensorPanel layouts discontinued support for all 32-bit Windows versions and Windows XP x64 In case you find any issues while using the new generation AIDA64, please report them here, in this topic. *** Compatibility with pre-Windows 10 systems *** Please note that under Windows Vista, Windows 7, Windows 8 and Windows 8.1, you may have to install Microsoft Visual C++ Redistributable for Visual Studio 2015 (x64) in order to use the new AIDA64 version. *** Migrating existing SensorPanel layouts *** Before upgrading to this build, make sure to backup your settings, e.g. your AIDA64.INI file in the AIDA64 installation folder. This is especially crucial in case you use SensorPanel. The next-generation AIDA64 revamps handling SensorPanel positioning and sizing in mixed DPI screen setups. *** Migrating SensorPanel layouts previously designed in mixed DPI screen setups *** If you have a SensorPanel layout that you designed on a high-DPI screen but used on a low-DPI screen, the layout may become too small (gets shrunk) after migrating to the next-generation AIDA64. For example, if you have a 4K primary monitor with 150% scaling setting and a 1080p secondary screen with 100% scaling, and you designed a 1920x1080 pixel sized SensorPanel that you used to fill up your secondary screen with AIDA64 v7.65, the layout will shrink to 1280x720 pixels after migrating to the next-generation AIDA64. In such case make sure to backup your settings, e.g. your AIDA64.INI file in the AIDA64 installation folder, and right-click on your SensorPanel --> Scale --> Scale all items up by 150%. Of course if you have a different scenario, for example a main monitor with 200% scaling and a secondary screen with 100% scaling, you need to use SensorPanel --> Scale --> Scale all items up by 200%. *** Report files are now Unicode encoded by default *** Report files generated by the next-generation AIDA64 use Unicode encoding by default. It may become an issue if you process the report files (e.g. CSV and XML reports) using your own solution. In such case you may need to adjust your code accordingly and/or switch to ANSI or UTF-8 encoding in AIDA64 / Preferences / Report / Report File / Encoding. *** External LCD displays may now require 64-bit libraries *** The next-generation AIDA64 requires 64-bit external libraries. For certain external displays you may need to find the right 64-bit library (DLL) file to make them work. In case your LCD stops working after migrating to the next-generation AIDA64, check the following list, grouped by display vendor: Abacom: there's no 64-bit ch341dll.dll library, so you cannot use this LCD with the next-generation AIDA64. It may be possible to develop a direct USB communication protocol and avoid relying on the ch341dll.dll library. Let us know if you have an Abacom device that you'd like to use with the next-generation AIDA64. AlphaCool, AX206, BWCT, LCD2USB, LCDInfo, Modding-FAQ, Razer, RoboPeak, Trefon, VoCore: there devices require the 64-bit LibUSB DLL, filename: libusb0.dll, can be found in the bin\amd64 folder of the LibUSB Win32 distribution package SDC Megtron: there's no 64-bit lcdDriverAPI.dll library, so you cannot use this LCD with the next-generation AIDA64. It may be possible to develop a direct USB communication protocol and avoid relying on the lcdDriverAPI.dll library. Let us know if you have a SDC device that you'd like to use with the next-generation AIDA64. Wallbraun: there's no 64-bit LUIse.dll library, so you cannot use this LCD with the next-generation AIDA64. It may be possible to develop a direct USB communication protocol and avoid relying on the LUIse.dll library. Let us know if you have a Wallbraun device that you'd like to use with the next-generation AIDA64. 4 1 Quote
Sensor Moderators COSTAJUNIOR Posted June 2 Sensor Moderators Posted June 2 Before installing this update, I went to the FinalWire/AIDA64 Extreme folder and looked for the AIDA64.INI file to back it up, as you mentioned, but I couldn't find it. Could you help me with this? Quote
tistou77 Posted June 2 Posted June 2 Thanks, faster startup inded and no problem for the moment The .ini file was kept during the upgrade, for me Quote
JariKoi Posted June 2 Posted June 2 I've encountered a problem with this new beta update where if I want to move panel from one screen to another, it stutters or doesn't move at all when I try to drag it with mouse. Quote
Sensor Moderators COSTAJUNIOR Posted June 2 Sensor Moderators Posted June 2 1 hour ago, JariKoi said: Thanks a lot! I found out that the files aren't showing their extensions. It only shows 'aida64 Quote
Fiery Posted June 2 Author Posted June 2 1 hour ago, tistou77 said: Thanks, faster startup inded and no problem for the moment The .ini file was kept during the upgrade, for me Yes, the .ini file and its content is kept of course, but when it comes to mixed DPI setups, SensorPanel settings may be altered a bit at the first time you edit something on your SensorPanel. We tried to make it as smooth as possible, but just to be on the safe side, it's best to backup your settings before switching to the next-generation AIDA64. Quote
Fiery Posted June 2 Author Posted June 2 1 hour ago, JariKoi said: I've encountered a problem with this new beta update where if I want to move panel from one screen to another, it stutters or doesn't move at all when I try to drag it with mouse. Try to move it a bit harder Joking aside, when you use different scaling on your monitors (for example, 100% with your secondary, smaller display; and 200% on your main 4K display), Windows will apply per-monitor DPI awareness on the windows you grab from one display to another. And the switch from one DPI to the other causes a bit of a stuttering when you move the window across the monitor edge (so to speak). It's a bit like if the window would want to stick to the old monitor, the one you move the window away from. Quote
NereusH Posted June 2 Posted June 2 the latest update removes sensors for 12vhpwr individual pins (voltage as well as current) and memory temperatures for Asus Astral 5090 cards. Please look into it. Quote
Fiery Posted June 2 Author Posted June 2 4 minutes ago, NereusH said: the latest update removes sensors for 12vhpwr individual pins (voltage as well as current) and memory temperatures for Asus Astral 5090 cards. Please look into it. Thank you for your feedback! In AIDA64 please press Ctrl+D --> Video Debug --> nVIDIA GPU Registers. Copy-paste the full results into this topic, or attach the results as a TXT file to your post. Also press Ctrl+D --> Video Debug --> nVIDIA SMBus Dump. Copy-paste the full results into this topic, or attach the results as a TXT file to your post. Thanks, Fiery Quote
NereusH Posted June 2 Posted June 2 3 minutes ago, Fiery said: Thank you for your feedback! In AIDA64 please press Ctrl+D --> Video Debug --> nVIDIA GPU Registers. Copy-paste the full results into this topic, or attach the results as a TXT file to your post. Also press Ctrl+D --> Video Debug --> nVIDIA SMBus Dump. Copy-paste the full results into this topic, or attach the results as a TXT file to your post. Thanks, Fiery For GPU registers - ------[ Versions ]------ Program Version : AIDA64 Extreme v7.99.7801 Beta LLKD Version : 1019 BenchDLL Version: 4.7.917.8-x64 Windows Version : Microsoft Windows 11 Pro 10.0.26100.4202 (64-bit) GetProductInfo : 0x00000030 ------[ Video Adapters ]------ Asus ROG-Astral-LC-RTX5090-O32G-Gaming [10DE-2B85 / 1043-89EC / Rev A1] ------[ Video Driver ]------ nvldumd.dll||32.0.15.7652|||nvldumdx.dll||32.0.15.7652 ------[ nVIDIA GPU #1 @ mem F0000000 ]------ Video Adapter = Asus ROG-Astral-LC-RTX5090-O32G-Gaming GPU Code Name = GB202-300-A1 PCI Device = 10DE-2B85 / 1043-89EC [Rev A1] GPU Clocks = 1192 / 0 / 0 MHz Memory Clock = 14001 MHz GPU Base Clock = 13500 kHz Shader Base Clock = 13500 kHz Memory Base Clock = 13500 kHz nvidia-000000 = 1B2000A1 [GB202] nvidia-088000 = BADF1100 [] nvidia-08A000 = FFFFFF8F ------[ nVIDIA GPU #1 / ForceWare Properties ]------ Memory Type = 16 (GDDR7) Memory Vendor = 1 (Samsung) Memory Bank Count = 1 Memory Bus Width = 512-bit GPU / MC / VE / BI Load = 7 / 8 / 0 / 53 VPE Count = 0 Shader Pipe Count = 11 Shader SubPipe Count = 85 Total SP Count = <unknown> Total TPC Count = 0 Total SM Count = <unknown> Core Count = 21760 ROP Count = 176 Partition Count = 8 (mask: 000000FF) Fan RPM = <unknown> Fan Duty Cycle = <unknown> All Fans RPM & Duty = 0 RPM / 0 RPM / 0 % / 0 % Core Voltage = <unknown> Core Rail Voltage = 805000 uV Current Pstate = 0 PerfCap Reason = 4 (Reliability Voltage) Ventura State = <unknown> Physical Frame Buffer Size = 33389120 KB Virtual Frame Buffer Size = 33389568 KB Total / Free Video Memory = 33389568 KB / 31096704 KB ------[ nVIDIA GPU #1 / ForceWare Clocks (old) ]------ Perf. Levels = 5 Active Profile = 4 curr-core/shader/mem-0 = 225 MHz / 0 MHz / 405 MHz curr-core/shader/mem-1 = 225 MHz / 0 MHz / 810 MHz curr-core/shader/mem-2 = 225 MHz / 0 MHz / 7001 MHz curr-core/shader/mem-3 = 225 MHz / 0 MHz / 13801 MHz curr-core/shader/mem-4 = 225 MHz / 0 MHz / 14001 MHz [Active] orig-core/shader/mem-0 = 180 MHz / 0 MHz / 405 MHz orig-core/shader/mem-1 = 180 MHz / 0 MHz / 810 MHz orig-core/shader/mem-2 = 180 MHz / 0 MHz / 7001 MHz orig-core/shader/mem-3 = 180 MHz / 0 MHz / 13801 MHz orig-core/shader/mem-4 = 180 MHz / 0 MHz / 14001 MHz [Active] ------[ nVIDIA GPU #1 / ForceWare Clocks (old) ]------ Perf. Levels = 5 Active Profile = 4 curr-core/shader/mem-0 = 225 MHz / 0 MHz / 405 MHz curr-core/shader/mem-1 = 225 MHz / 0 MHz / 810 MHz curr-core/shader/mem-2 = 225 MHz / 0 MHz / 7001 MHz curr-core/shader/mem-3 = 225 MHz / 0 MHz / 13801 MHz curr-core/shader/mem-4 = 225 MHz / 0 MHz / 14001 MHz [Active] orig-core/shader/mem-0 = 180 MHz / 0 MHz / 405 MHz orig-core/shader/mem-1 = 180 MHz / 0 MHz / 810 MHz orig-core/shader/mem-2 = 180 MHz / 0 MHz / 7001 MHz orig-core/shader/mem-3 = 180 MHz / 0 MHz / 13801 MHz orig-core/shader/mem-4 = 180 MHz / 0 MHz / 14001 MHz [Active] ------[ nVIDIA GPU #1 / ForceWare Clocks (new) ]------ Perf. Levels = 1 Active Profile = 255 curr-core/mem-0 = 2692 MHz / 14001 MHz orig-core/boost/mem-0 = 2017 MHz / 2580 MHz / 14001 MHz ------[ nVIDIA GPU #1 / ForceWare Clocks (new) ]------ Perf. Levels = 1 Active Profile = 255 curr-core/mem-0 = 2692 MHz / 14001 MHz orig-core/boost/mem-0 = 2017 MHz / 2580 MHz / 14001 MHz ------[ NVAPI GPU Handles ]------ GPU Count = 1 GPU #1 = 00000100 ------[ nVIDIA GPU #1 / Thermal Settings V2 ]------ Sensor Count = 1 Sensor #0 / Controller = GPU Internal Sensor #0 / Target = GPU Core Sensor #0 / Current Temp = 32 Celsius ------[ nVIDIA GPU #1 / Thermal Settings V1 ]------ Sensor Count = 1 Sensor #0 / Controller = GPU Internal Sensor #0 / Target = GPU Core Sensor #0 / Current Temp = 32 Celsius For SMBus - ------[ Versions ]------ Program Version : AIDA64 Extreme v7.99.7801 Beta LLKD Version : 1019 BenchDLL Version: 4.7.917.8-x64 Windows Version : Microsoft Windows 11 Pro 10.0.26100.4202 (64-bit) GetProductInfo : 0x00000030 ------[ Video Adapters ]------ Asus ROG-Astral-LC-RTX5090-O32G-Gaming [10DE-2B85 / 1043-89EC / Rev A1] ------[ Video Driver ]------ nvldumd.dll||32.0.15.7652|||nvldumdx.dll||32.0.15.7652 ------[ nVIDIA GPU #1 / B00-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B00-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B01-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B01-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B02-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B02-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B03-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B03-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B04-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B04-CR49 = 00 ]------ Total : 1.4 sec GPU1-B00: 0.2 sec GPU1-B01: 0.2 sec GPU1-B02: 0.2 sec GPU1-B03: 0.2 sec GPU1-B04: 0.2 sec Quote
Fiery Posted June 3 Author Posted June 3 16 hours ago, NereusH said: For GPU registers - [...] Thank you! We've fixed the issue in the latest AIDA64 beta update available at: https://www.aida64.com/downloads/latesta64xebeta Quote
edgecrusher13 Posted June 3 Posted June 3 The new update caused my LCD monitoring screen to go blank. My wife's as well (we have the same AlphaCool LCD.) Rolling back to a previous version brought our displays back, including our custom monitoring setups. What can I do to preserve our LCD sensor screen setups prior to updating again? Is it as simple as copying the aida64.ini and replacing after the update, or do I need to backup the screen settings somehow? Quote
Fiery Posted June 3 Author Posted June 3 13 minutes ago, edgecrusher13 said: The new update caused my LCD monitoring screen to go blank. My wife's as well (we have the same AlphaCool LCD.) Rolling back to a previous version brought our displays back, including our custom monitoring setups. What can I do to preserve our LCD sensor screen setups prior to updating again? Is it as simple as copying the aida64.ini and replacing after the update, or do I need to backup the screen settings somehow? I don't think this is a configuration issue. You need to make sure to have LibUSB properly installed. I suppose your setup lacks the 64-bit DLL for LibUSB but has the 32-bit version only. Try to download the 64-bit LibUSB DLL and place it in the AIDA64 installation folder. If you cannot find or download the 64-bit DLL, drop me a private message and I will send it to you. As for backing up and restoring your LCD settings, all you gotta do is copy the AIDA64.INI configuration file. It includes your LCD and SensorPanel layouts as well as most other settings. Quote
edgecrusher13 Posted June 3 Posted June 3 14 minutes ago, Fiery said: Try to download the 64-bit LibUSB DLL and place it in the AIDA64 installation folder. I was able to find/download libusb0.dll (64bit.) Is this the correct file? Quote
Fiery Posted June 3 Author Posted June 3 17 minutes ago, edgecrusher13 said: I was able to find/download libusb0.dll (64bit.) Is this the correct file? Yes, it is. Quote
Fiery Posted June 3 Author Posted June 3 Just now, edgecrusher13 said: That worked, thank you!! Awesome 😎 Quote
NereusH Posted June 3 Posted June 3 11 hours ago, Fiery said: Thank you! We've fixed the issue in the latest AIDA64 beta update available at: https://www.aida64.com/downloads/latesta64xebeta Thank you for the quick fix. Works fine now ! Quote
Fiery Posted June 4 Author Posted June 4 5 hours ago, NereusH said: Thank you for the quick fix. Works fine now ! Thank you for your feedback! Quote
Dav' Posted 22 hours ago Posted 22 hours ago Hi ! Got an issue with 7.99 betas, my GPU1 is no more detected. Falling back to stable resolves the issue. Here's the logs: ------[ Versions ]------ Program Version : AIDA64 Extreme v7.99.7809 Beta LLKD Version : 1016 BenchDLL Version: 4.7.917.8-x64 Windows Version : Microsoft Windows 11 Pro 10.0.26100.4061 (64-bit) GetProductInfo : 0x00000030 ------[ Video Adapters ]------ MSI GTX 1080 Ti (MS-V360) [10DE-1B06 / 1462-3609 / Rev A1] nVIDIA GeForce RTX 4090 Founders Edition [10DE-2684 / 10DE-165B / Rev A1] ------[ Video Driver ]------ nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666 nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666 ------[ nVIDIA GPU #1 @ mem F4000000 ]------ Video Adapter = nVIDIA GeForce RTX 4090 Founders Edition GPU Code Name = AD102-300-A1 PCI Device = 10DE-2684 / 10DE-165B [Rev A1] GPU Clocks = 0 / 0 / 0 MHz Memory Clock = 0 MHz GPU Base Clock = 13500 kHz Shader Base Clock = 13500 kHz Memory Base Clock = 13500 kHz nvidia-000000 = 192000A1 [AD102] nvidia-001538 = 80001F40 nvidia-001704 = 805FF390 nvidia-001714 = C05FF391 nvidia-00E114 = 0000A905 nvidia-00E118 = 0000A905 nvidia-00E11C = 00000001 nvidia-00E120 = 00000000 nvidia-020008 = 00002543 nvidia-020014 = 022E0211 nvidia-0200C4 = 000000D8 nvidia-0200C8 = 00000000 nvidia-0200D8 = 010000D8 nvidia-0200DC = 00000000 nvidia-020340 = 000060C8 nvidia-020344 = 000000C8 nvidia-020348 = 00000360 nvidia-020400 = 0000001C nvidia-021000 = FFFFFFCF nvidia-022400 = 00000000 nvidia-022430 = 0000000C nvidia-022434 = 00000006 nvidia-022438 = 00000006 nvidia-02243C = 00000006 nvidia-022440 = 00000004 nvidia-088000 = 268410DE [AD102] nvidia-08A000 = 22BA10DE nvidia-100714 = 00002424 nvidia-101000 = 00400080 nvidia-10100C = 02013000 nvidia-120070 = 00100001 nvidia-120074 = 00000006 nvidia-120078 = 0000000B nvidia-122634 = 00000000 nvidia-300000 = EB7EAA55 nvidia-310000 = 6563AC7E nvidia-700000 = 80030001 ------[ nVIDIA GPU #1 / ForceWare Properties ]------ Memory Type = <unknown> Memory Vendor = <unknown> Memory Bank Count = <unknown> Memory Bus Width = <unknown> GPU / MC / VE / BI Load = <unknown> VPE Count = <unknown> Shader Pipe Count = <unknown> Shader SubPipe Count = <unknown> Total SP Count = <unknown> Total TPC Count = <unknown> Total SM Count = <unknown> Core Count = <unknown> ROP Count = <unknown> Partition Count = <unknown> Fan RPM = <unknown> Fan Duty Cycle = <unknown> All Fans RPM & Duty = <unknown> Core Voltage = <unknown> Core Rail Voltage = <unknown> Current Pstate = <unknown> PerfCap Reason = <unknown> Ventura State = <unknown> Physical Frame Buffer Size = <unknown> Virtual Frame Buffer Size = <unknown> Total / Free Video Memory = <unknown> ------[ nVIDIA GPU #2 @ mem F2000000 ]------ Video Adapter = MSI GTX 1080 Ti (MS-V360) GPU Code Name = GP102-350 PCI Device = 10DE-1B06 / 1462-3609 [Rev A1] GPU Clocks = 2520 / 0 / 0 MHz Memory Clock = 1531 MHz GPU Base Clock = 27000 kHz Shader Base Clock = 27000 kHz Memory Base Clock = 27000 kHz nvidia-000000 = 132000A1 [GP102] nvidia-001538 = 800003FF nvidia-001704 = 802BFFE8 nvidia-001714 = C02BFFE9 nvidia-00E114 = 000002A3 nvidia-00E118 = 00000000 nvidia-00E11C = 000002A3 nvidia-00E120 = 0000027B nvidia-00E728 = 00000000 nvidia-00E820 = 02020015 nvidia-00E8A0 = 02000012 nvidia-020008 = 00002D37 nvidia-020014 = 024401BE nvidia-0200C4 = 000000D8 nvidia-0200C8 = 00000000 nvidia-0200D8 = 010000D8 nvidia-0200DC = 00000000 nvidia-020340 = 000000A0 nvidia-020344 = 00000050 nvidia-020348 = 00000360 nvidia-020400 = 00000019 nvidia-021000 = C0040000 nvidia-0214A8 = BADF510C nvidia-022400 = 00000000 nvidia-022430 = 00000006 nvidia-022434 = 00000005 nvidia-022438 = 00000006 nvidia-02243C = 00000006 nvidia-022440 = 00000004 nvidia-088000 = 1B0610DE [GP102] nvidia-08A000 = 10EF10DE nvidia-100714 = 00001917 nvidia-101000 = 00400080 nvidia-10100C = 02013000 nvidia-120070 = 00000001 nvidia-120074 = 00000006 nvidia-120078 = 00000006 nvidia-122634 = 00000000 nvidia-300000 = EB79AA55 nvidia-310000 = 74EBD68D nvidia-700000 = 00000000 nvidia-7E0000 = 00000000 ------[ nVIDIA GPU #2 / ForceWare Properties ]------ Memory Type = 15 (GDDR6X) Memory Vendor = 10 (Micron) Memory Bank Count = 1 Memory Bus Width = 384-bit GPU / MC / VE / BI Load = 9 / 0 / 0 / 1 VPE Count = 0 Shader Pipe Count = 11 Shader SubPipe Count = 64 Total SP Count = <unknown> Total TPC Count = 0 Total SM Count = <unknown> Core Count = 16384 ROP Count = 176 Partition Count = 6 (mask: 0000003F) Fan RPM = <unknown> Fan Duty Cycle = <unknown> All Fans RPM & Duty = 0 RPM / 0 RPM / 0 % / 0 % Core Voltage = <unknown> Core Rail Voltage = 920000 uV Current Pstate = 0 PerfCap Reason = 16 (Utilization) Ventura State = <unknown> Physical Frame Buffer Size = 25153024 KB Virtual Frame Buffer Size = 25153536 KB Total / Free Video Memory = 25153536 KB / 21926608 KB ------[ nVIDIA GPU #2 / ForceWare Clocks (old) ]------ Perf. Levels = 5 Active Profile = 4 curr-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz curr-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz curr-core/shader/mem-2 = 990 MHz / 0 MHz / 5001 MHz curr-core/shader/mem-3 = 990 MHz / 0 MHz / 12001 MHz curr-core/shader/mem-4 = 990 MHz / 0 MHz / 12251 MHz [Active] orig-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz orig-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz orig-core/shader/mem-2 = 825 MHz / 0 MHz / 5001 MHz orig-core/shader/mem-3 = 825 MHz / 0 MHz / 10251 MHz orig-core/shader/mem-4 = 825 MHz / 0 MHz / 10501 MHz [Active] ------[ nVIDIA GPU #2 / ForceWare Clocks (old) ]------ Perf. Levels = 5 Active Profile = 4 curr-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz curr-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz curr-core/shader/mem-2 = 990 MHz / 0 MHz / 5001 MHz curr-core/shader/mem-3 = 990 MHz / 0 MHz / 12001 MHz curr-core/shader/mem-4 = 990 MHz / 0 MHz / 12251 MHz [Active] orig-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz orig-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz orig-core/shader/mem-2 = 825 MHz / 0 MHz / 5001 MHz orig-core/shader/mem-3 = 825 MHz / 0 MHz / 10251 MHz orig-core/shader/mem-4 = 825 MHz / 0 MHz / 10501 MHz [Active] ------[ nVIDIA GPU #2 / ForceWare Clocks (new) ]------ Perf. Levels = 1 Active Profile = 255 curr-core/mem-0 = 2520 MHz / 12251 MHz orig-core/boost/mem-0 = 2235 MHz / 2520 MHz / 10501 MHz ------[ nVIDIA GPU #2 / ForceWare Clocks (new) ]------ Perf. Levels = 1 Active Profile = 255 curr-core/mem-0 = 2520 MHz / 12251 MHz orig-core/boost/mem-0 = 2235 MHz / 2520 MHz / 10501 MHz ------[ nVIDIA GPU #1 / BIOS Info ]------ BIOS Version = 95.02.20.00.03 Signon Message = PG136 SKU 330 VGA BIOS Bootup Core Clock = 0 MHz Bootup Shader Clock = 778499 MHz Bootup Mem Clock = 0 MHz Ref. Clock 4000 = 15198288 kHz = 3799 MHz *4 Ref. Clock 4008 = 0 kHz = 0 MHz *4 [Memory] Ref. Clock 4010 = 0 kHz = 0 MHz *4 Ref. Clock 4018 = 0 kHz = 0 MHz *4 Ref. Clock 4020 = 0 kHz = 0 MHz *4 [Shader] Ref. Clock 4028 = -38797312 kHz = 1064042 MHz *4 [GPU] Ref. Clock 4030 = 0 kHz = 0 MHz *4 Ref. Clock 4038 = 0 kHz = 0 MHz *4 Core Clock = 0 MHz Shader Clock = 0 MHz Mem Clock = 0 MHz Geom. Delta = 0 MHz Core Voltage = 0,00 V Fan Speed = 0 % Core Clock = 0 MHz Shader Clock = 0 MHz Mem Clock = 0 MHz Geom. Delta = 0 MHz Core Voltage = 0,00 V Fan Speed = 0 % Core Clock = 0 MHz Shader Clock = 0 MHz Mem Clock = 0 MHz Geom. Delta = 0 MHz Core Voltage = 0,00 V Fan Speed = 0 % Diode Gain Mul = 0 Diode Gain Div = 0 Diode Offset Mul = 0 Diode Offset Div = 0 Diode Offset Bin Mul = 0 Diode Offset Bin Div = 1 Temp Compensation Mul = 0 Temp Compensation Div = 1 Max Div = 0 Measured Temp Threshold (Raw) = 0 Measured Temp Threshold (Int) = 0 Celsius Measured Temp Threshold (Float) = 0 Celsius BIOS Temp Threshold = 125 Celsius Measured Diode Temp (Raw) = 0 Measured Diode Temp (Int) = 0 Celsius Measured Diode Temp (Float) = 0 Celsius Diode Temp by ForceWare = 0 Celsius ------[ nVIDIA GPU #2 / BIOS Info ]------ BIOS Version = 86.02.39.40.63 Signon Message = GP102 PG611 SKU 50 VGA BIOS MSINV360MH.111 Bootup Core Clock = 0 MHz Bootup Shader Clock = 1006739 MHz Bootup Mem Clock = 84215 MHz Ref. Clock 4000 = 0 kHz = 0 MHz *4 Ref. Clock 4008 = 0 kHz = 0 MHz *4 [Memory] Ref. Clock 4010 = 0 kHz = 0 MHz *4 Ref. Clock 4018 = 0 kHz = 0 MHz *4 Ref. Clock 4020 = 0 kHz = 0 MHz *4 [Shader] Ref. Clock 4028 = 0 kHz = 0 MHz *4 [GPU] Ref. Clock 4030 = 0 kHz = 0 MHz *4 Ref. Clock 4038 = 0 kHz = 0 MHz *4 Diode Gain Mul = 0 Diode Gain Div = 0 Diode Offset Mul = 0 Diode Offset Div = 0 Diode Offset Bin Mul = 0 Diode Offset Bin Div = 1 Temp Compensation Mul = 0 Temp Compensation Div = 1 Max Div = 0 Measured Temp Threshold (Raw) = 0 Measured Temp Threshold (Int) = 0 Celsius Measured Temp Threshold (Float) = 0 Celsius BIOS Temp Threshold = 125 Celsius Measured Diode Temp (Raw) = 0 Measured Diode Temp (Int) = 0 Celsius Measured Diode Temp (Float) = 0 Celsius Diode Temp by ForceWare = 28 Celsius ------[ NVAPI GPU Handles ]------ GPU Count = 2 GPU #1 = 00000000 GPU #2 = 00000100 ------[ nVIDIA GPU #2 / Thermal Settings V2 ]------ Sensor Count = 1 Sensor #0 / Controller = GPU Internal Sensor #0 / Target = GPU Core Sensor #0 / Current Temp = 28 Celsius ------[ nVIDIA GPU #2 / Thermal Settings V1 ]------ Sensor Count = 1 Sensor #0 / Controller = GPU Internal Sensor #0 / Target = GPU Core Sensor #0 / Current Temp = 28 Celsius ------[ Versions ]------ Program Version : AIDA64 Extreme v7.99.7809 Beta LLKD Version : 1016 BenchDLL Version: 4.7.917.8-x64 Windows Version : Microsoft Windows 11 Pro 10.0.26100.4061 (64-bit) GetProductInfo : 0x00000030 ------[ Video Adapters ]------ MSI GTX 1080 Ti (MS-V360) [10DE-1B06 / 1462-3609 / Rev A1] nVIDIA GeForce RTX 4090 Founders Edition [10DE-2684 / 10DE-165B / Rev A1] ------[ Video Driver ]------ nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666 nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666 ------[ nVIDIA GPU #1 / B00-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B00-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B01-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B01-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B02-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B02-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B03-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B03-CR49 = 00 ]------ ------[ nVIDIA GPU #1 / B04-CR1F = 00 ]------ ------[ nVIDIA GPU #1 / B04-CR49 = 00 ]------ ------[ nVIDIA GPU #2 / B00-CR1F = 00 ]------ ------[ nVIDIA GPU #2 / B00-CR49 = 00 ]------ ------[ nVIDIA GPU #2 / B01-CR1F = 00 ]------ ------[ nVIDIA GPU #2 / B01-CR49 = 00 ]------ ------[ nVIDIA GPU #2 / B02-CR1F = 00 ]------ ------[ nVIDIA GPU #2 / B02-CR49 = 00 ]------ ------[ nVIDIA GPU #2 / B03-CR1F = 00 ]------ ------[ nVIDIA GPU #2 / B03-CR49 = 00 ]------ ------[ nVIDIA GPU #2 / B04-CR1F = 00 ]------ ------[ nVIDIA GPU #2 / B04-CR49 = 00 ]------ Total : 4.7 sec GPU1-B00: 0.2 sec GPU1-B01: 0.2 sec GPU1-B02: 0.2 sec GPU1-B03: 0.2 sec GPU1-B04: 0.2 sec GPU2-B00: 0.5 sec GPU2-B01: 0.4 sec GPU2-B02: 0.3 sec GPU2-B03: 0.4 sec GPU2-B04: 0.3 sec Thank you ! 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