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[LCD Remote Sensor] Custom Gauge and API/Renderer capture


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If possible, add a option to import a Custom Gauge for LCDRemoteSensor! I think it's already avaiable for others LCD Sensor, but not for custom LCDRemoteSensor!


LCDRemoteSensor, only have this option Arc Gauge


Don't have this parameter (TYPE) avaiable on Razer LCDSensor (I don't know if this is based on Device, or if this Feature removed on New Versions)




With Desktop SensorPanel you can create and Import from Photoshop a Custom Gauge. But on LCDRemoteSensor, for Android you can't!


And if possible, add a Sensor option to hook and capture a API/Renderer information from Games. Such RTSS do. OpenGL, Vulkan, Glide, Mantle, D3D6 ~ D3D12

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1) We've checked and the Type option is still available for gauges displayed on Razer LCDs.

2) Due to the fundamental difference between the rendering engine used for RemoteSensor (and Logitech Arx), the classic gauge cannot be used for those special displays. Arc gauge is more flexible and requires less efforts on the user's part to have it customized.

3) We currently do not have a 3D game plugin that could be used to detect API/Renderer information, so such detail cannot be detected by AIDA64 at this time.



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Understand. This option only work for some Device =/
And yes, i made some progress on Arc Gauge with assets found on Internet. Including animated background gauge with .GIF or .APNG, of course .APNG only work on Firefox and Safari (Chrome need a external plugin)


ATM i working on a blue layout - preview (WIP)




But, if possible expand the options. 'BAR' Gauge and a 'Pointer' Gauge is a nice addition.


Other nice adjust on start is a custom Angle and Distance between BAR's

Note: On clean style, only Bar and Pointer (wihout bordes and others background elements, for user can work and made a Layout/Template background with external Software, such Photoshop)

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