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Posted

We're happy to report that we've just rolled out the first beta build of the next-generation AIDA64:

https://www.aida64.com/downloads/latesta64xebeta

The new AIDA64 will be rolled out as v8.00 stable update in September.  Until then, please feel free to check it out as a beta build.  We consider this first build already quite stable, but we'd love to hear your feedback too.

As for what you can expect of AIDA64 v8.00, here's the list of improvements:

  • native 64-bit binaries, new compiler, faster startup and operation
  • OpenCL support for nVIDIA GeForce RTX 5000 Series GPUs to unlock GPGPU benchmarks and GPU stress testing
  • dynamic DPI scaling (a.k.a. per-monitor DPI awareness)
  • improved and fixed handling of multiple monitors, especially with mixed DPI settings
  • Unicode string handling, improved localization, fixed Windows codepage discrepancy issues
  • Windows PE v3.0+ support
  • Windows 11 style icons (coming later in the summer)
  • SPZIP file format for more compact and better manageable SensorPanel layouts
  • discontinued support for all 32-bit Windows versions and Windows XP x64

In case you find any issues while using the new generation AIDA64, please report them here, in this topic.

*** Compatibility with pre-Windows 10 systems ***

Please note that under Windows Vista, Windows 7, Windows 8 and Windows 8.1, you may have to install Microsoft Visual C++ Redistributable for Visual Studio 2015 (x64) in order to use the new AIDA64 version.

*** Migrating existing SensorPanel layouts ***

Before upgrading to this build, make sure to backup your settings, e.g. your AIDA64.INI file in the AIDA64 installation folder.  This is especially crucial in case you use SensorPanel.  The next-generation AIDA64 revamps handling SensorPanel positioning and sizing in mixed DPI screen setups.

*** Migrating SensorPanel layouts previously designed in mixed DPI screen setups ***

If you have a SensorPanel layout that you designed on a high-DPI screen but used on a low-DPI screen, the layout may become too small (gets shrunk) after migrating to the next-generation AIDA64.  For example, if you have a 4K primary monitor with 150% scaling setting and a 1080p secondary screen with 100% scaling, and you designed a 1920x1080 pixel sized SensorPanel that you used to fill up your secondary screen with AIDA64 v7.65, the layout will shrink to 1280x720 pixels after migrating to the next-generation AIDA64.  In such case make sure to backup your settings, e.g. your AIDA64.INI file in the AIDA64 installation folder, and right-click on your SensorPanel --> Scale --> Scale all items up by 150%.

Of course if you have a different scenario, for example a main monitor with 200% scaling and a secondary screen with 100% scaling, you need to use SensorPanel --> Scale --> Scale all items up by 200%.

*** Report files are now Unicode encoded by default ***

Report files generated by the next-generation AIDA64 use Unicode encoding by default.  It may become an issue if you process the report files (e.g. CSV and XML reports) using your own solution.  In such case you may need to adjust your code accordingly and/or switch to ANSI or UTF-8 encoding in AIDA64 / Preferences / Report / Report File / Encoding.

*** External LCD displays may now require 64-bit libraries ***

The next-generation AIDA64 requires 64-bit external libraries.  For certain external displays you may need to find the right 64-bit library (DLL) file to make them work.  In case your LCD stops working after migrating to the next-generation AIDA64, check the following list, grouped by display vendor:

  • Abacom: there's no 64-bit ch341dll.dll library, so you cannot use this LCD with the next-generation AIDA64.  It may be possible to develop a direct USB communication protocol and avoid relying on the ch341dll.dll library.  Let us know if you have an Abacom device that you'd like to use with the next-generation AIDA64.
  • AlphaCool, AX206, BWCT, LCD2USB, LCDInfo, Modding-FAQ, Razer, RoboPeak, Trefon, VoCore: there devices require  the 64-bit LibUSB DLL, filename: libusb0.dll, can be found in the bin\amd64 folder of the LibUSB Win32 distribution package
  • SDC Megtron: there's no 64-bit lcdDriverAPI.dll library, so you cannot use this LCD with the next-generation AIDA64.  It may be possible to develop a direct USB communication protocol and avoid relying on the lcdDriverAPI.dll library.  Let us know if you have a SDC device that you'd like to use with the next-generation AIDA64.
  • Wallbraun: there's no 64-bit LUIse.dll library, so you cannot use this LCD with the next-generation AIDA64.  It may be possible to develop a direct USB communication protocol and avoid relying on the LUIse.dll library.  Let us know if you have a Wallbraun device that you'd like to use with the next-generation AIDA64.
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Posted

Before installing this update, I went to the FinalWire/AIDA64 Extreme folder and looked for the AIDA64.INI file to back it up, as you mentioned, but I couldn't find it. Could you help me with this?

Posted

 

I've encountered a problem with this new beta update where if I want to move panel from one screen to another, it stutters or doesn't move at all when I try to drag it with mouse.

  • Sensor Moderators
Posted
1 hour ago, JariKoi said:

6.png

Thanks a lot! I found out that the files aren't showing their extensions. It only shows 'aida64

Posted
1 hour ago, tistou77 said:

Thanks, faster startup inded and no problem for the moment

The .ini file was kept during the upgrade, for me

Yes, the .ini file and its content is kept of course, but when it comes to mixed DPI setups, SensorPanel settings may be altered a bit at the first time you edit something on your SensorPanel.  We tried to make it as smooth as possible, but just to be on the safe side, it's best to backup your settings before switching to the next-generation AIDA64.

Posted
1 hour ago, JariKoi said:

I've encountered a problem with this new beta update where if I want to move panel from one screen to another, it stutters or doesn't move at all when I try to drag it with mouse.

Try to move it a bit harder :D  Joking aside, when you use different scaling on your monitors (for example, 100% with your secondary, smaller display; and 200% on your main 4K display), Windows will apply per-monitor DPI awareness on the windows you grab from one display to another.  And the switch from one DPI to the other causes a bit of a stuttering when you move the window across the monitor edge (so to speak).  It's a bit like if the window would want to stick to the old monitor, the one you move the window away from.

  • Fiery changed the title to The next-generation AIDA64 is around the corner 🥳
Posted

the latest update removes sensors for 12vhpwr individual pins (voltage as well as current) and memory temperatures for Asus Astral 5090 cards. Please look into it.

Posted
4 minutes ago, NereusH said:

the latest update removes sensors for 12vhpwr individual pins (voltage as well as current) and memory temperatures for Asus Astral 5090 cards. Please look into it.

Thank you for your feedback!  In AIDA64 please press Ctrl+D --> Video Debug --> nVIDIA GPU Registers. Copy-paste the full results into this topic, or attach the results as a TXT file to your post.

Also press Ctrl+D --> Video Debug --> nVIDIA SMBus Dump. Copy-paste the full results into this topic, or attach the results as a TXT file to your post.

Thanks,
Fiery

 

Posted
3 minutes ago, Fiery said:

Thank you for your feedback!  In AIDA64 please press Ctrl+D --> Video Debug --> nVIDIA GPU Registers. Copy-paste the full results into this topic, or attach the results as a TXT file to your post.

Also press Ctrl+D --> Video Debug --> nVIDIA SMBus Dump. Copy-paste the full results into this topic, or attach the results as a TXT file to your post.

Thanks,
Fiery

 

For GPU registers

------[ Versions ]------

Program Version : AIDA64 Extreme v7.99.7801 Beta
LLKD Version    : 1019
BenchDLL Version: 4.7.917.8-x64
Windows Version : Microsoft Windows 11 Pro 10.0.26100.4202 (64-bit)
GetProductInfo  : 0x00000030

------[ Video Adapters ]------

Asus ROG-Astral-LC-RTX5090-O32G-Gaming [10DE-2B85 / 1043-89EC / Rev A1]

------[ Video Driver ]------

nvldumd.dll||32.0.15.7652|||nvldumdx.dll||32.0.15.7652

------[ nVIDIA GPU #1 @ mem F0000000 ]------

Video Adapter = Asus ROG-Astral-LC-RTX5090-O32G-Gaming
GPU Code Name = GB202-300-A1
PCI Device    = 10DE-2B85 / 1043-89EC [Rev A1]

GPU Clocks   = 1192 / 0 / 0 MHz
Memory Clock = 14001 MHz

GPU    Base Clock = 13500 kHz
Shader Base Clock = 13500 kHz
Memory Base Clock = 13500 kHz

nvidia-000000 = 1B2000A1  [GB202]
nvidia-088000 = BADF1100  []
nvidia-08A000 = FFFFFF8F

------[ nVIDIA GPU #1 / ForceWare Properties ]------

Memory Type             = 16 (GDDR7)
Memory Vendor           = 1 (Samsung)
Memory Bank Count       = 1
Memory Bus Width        = 512-bit
GPU / MC / VE / BI Load = 7 / 8 / 0 / 53
VPE Count               = 0
Shader Pipe Count       = 11
Shader SubPipe Count    = 85
Total SP Count          = <unknown>
Total TPC Count         = 0
Total SM Count          = <unknown>
Core Count              = 21760
ROP Count               = 176
Partition Count         = 8 (mask: 000000FF)
Fan RPM                 = <unknown>
Fan Duty Cycle          = <unknown>
All Fans RPM & Duty     = 0 RPM / 0 RPM / 0 % / 0 %
Core Voltage            = <unknown>
Core Rail Voltage       = 805000 uV
Current Pstate          = 0
PerfCap Reason          = 4 (Reliability Voltage)
Ventura State           = <unknown>

Physical Frame Buffer Size = 33389120 KB
Virtual  Frame Buffer Size = 33389568 KB
Total / Free Video Memory  = 33389568 KB / 31096704 KB

------[ nVIDIA GPU #1 / ForceWare Clocks (old) ]------

Perf. Levels   = 5
Active Profile = 4

curr-core/shader/mem-0 = 225 MHz / 0 MHz / 405 MHz
curr-core/shader/mem-1 = 225 MHz / 0 MHz / 810 MHz
curr-core/shader/mem-2 = 225 MHz / 0 MHz / 7001 MHz
curr-core/shader/mem-3 = 225 MHz / 0 MHz / 13801 MHz
curr-core/shader/mem-4 = 225 MHz / 0 MHz / 14001 MHz [Active]

orig-core/shader/mem-0 = 180 MHz / 0 MHz / 405 MHz
orig-core/shader/mem-1 = 180 MHz / 0 MHz / 810 MHz
orig-core/shader/mem-2 = 180 MHz / 0 MHz / 7001 MHz
orig-core/shader/mem-3 = 180 MHz / 0 MHz / 13801 MHz
orig-core/shader/mem-4 = 180 MHz / 0 MHz / 14001 MHz [Active]

------[ nVIDIA GPU #1 / ForceWare Clocks (old) ]------

Perf. Levels   = 5
Active Profile = 4

curr-core/shader/mem-0 = 225 MHz / 0 MHz / 405 MHz
curr-core/shader/mem-1 = 225 MHz / 0 MHz / 810 MHz
curr-core/shader/mem-2 = 225 MHz / 0 MHz / 7001 MHz
curr-core/shader/mem-3 = 225 MHz / 0 MHz / 13801 MHz
curr-core/shader/mem-4 = 225 MHz / 0 MHz / 14001 MHz [Active]

orig-core/shader/mem-0 = 180 MHz / 0 MHz / 405 MHz
orig-core/shader/mem-1 = 180 MHz / 0 MHz / 810 MHz
orig-core/shader/mem-2 = 180 MHz / 0 MHz / 7001 MHz
orig-core/shader/mem-3 = 180 MHz / 0 MHz / 13801 MHz
orig-core/shader/mem-4 = 180 MHz / 0 MHz / 14001 MHz [Active]

------[ nVIDIA GPU #1 / ForceWare Clocks (new) ]------

Perf. Levels   = 1
Active Profile = 255

curr-core/mem-0 = 2692 MHz / 14001 MHz

orig-core/boost/mem-0 = 2017 MHz / 2580 MHz / 14001 MHz

------[ nVIDIA GPU #1 / ForceWare Clocks (new) ]------

Perf. Levels   = 1
Active Profile = 255

curr-core/mem-0 = 2692 MHz / 14001 MHz

orig-core/boost/mem-0 = 2017 MHz / 2580 MHz / 14001 MHz

------[ NVAPI GPU Handles ]------

GPU Count = 1

GPU #1 = 00000100

------[ nVIDIA GPU #1 / Thermal Settings V2 ]------

Sensor Count = 1

Sensor #0 / Controller   = GPU Internal
Sensor #0 / Target       = GPU Core
Sensor #0 / Current Temp = 32 Celsius

------[ nVIDIA GPU #1 / Thermal Settings V1 ]------

Sensor Count = 1

Sensor #0 / Controller   = GPU Internal
Sensor #0 / Target       = GPU Core
Sensor #0 / Current Temp = 32 Celsius
 

For SMBus

------[ Versions ]------

Program Version : AIDA64 Extreme v7.99.7801 Beta
LLKD Version    : 1019
BenchDLL Version: 4.7.917.8-x64
Windows Version : Microsoft Windows 11 Pro 10.0.26100.4202 (64-bit)
GetProductInfo  : 0x00000030

------[ Video Adapters ]------

Asus ROG-Astral-LC-RTX5090-O32G-Gaming [10DE-2B85 / 1043-89EC / Rev A1]

------[ Video Driver ]------

nvldumd.dll||32.0.15.7652|||nvldumdx.dll||32.0.15.7652

------[ nVIDIA GPU #1 / B00-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B00-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B01-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B01-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B02-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B02-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B03-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B03-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B04-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B04-CR49 = 00 ]------

Total   :    1.4 sec
GPU1-B00:    0.2 sec
GPU1-B01:    0.2 sec
GPU1-B02:    0.2 sec
GPU1-B03:    0.2 sec
GPU1-B04:    0.2 sec

Posted

The new update caused my LCD monitoring screen to go blank.  My wife's as well (we have the same AlphaCool LCD.)  Rolling back to a previous version brought our displays back, including our custom monitoring setups.  What can I do to preserve our LCD sensor screen setups prior to updating again?  Is it as simple as copying the aida64.ini and replacing after the update, or do I need to backup the screen settings somehow?

Posted
13 minutes ago, edgecrusher13 said:

The new update caused my LCD monitoring screen to go blank.  My wife's as well (we have the same AlphaCool LCD.)  Rolling back to a previous version brought our displays back, including our custom monitoring setups.  What can I do to preserve our LCD sensor screen setups prior to updating again?  Is it as simple as copying the aida64.ini and replacing after the update, or do I need to backup the screen settings somehow?

I don't think this is a configuration issue.  You need to make sure to have LibUSB properly installed.  I suppose your setup lacks the 64-bit DLL for LibUSB but has the 32-bit version only.  Try to download the 64-bit LibUSB DLL and place it in the AIDA64 installation folder.

If you cannot find or download the 64-bit DLL, drop me a private message and I will send it to you.

As for backing up and restoring your LCD settings, all you gotta do is copy the AIDA64.INI configuration file.  It includes your LCD and SensorPanel layouts as well as most other settings.

Posted
14 minutes ago, Fiery said:

Try to download the 64-bit LibUSB DLL and place it in the AIDA64 installation folder.

I was able to find/download libusb0.dll (64bit.)  Is this the correct file?

Posted
17 minutes ago, edgecrusher13 said:

I was able to find/download libusb0.dll (64bit.)  Is this the correct file?

Yes, it is.

Posted
5 hours ago, NereusH said:

Thank you for the quick fix. Works fine now !

Thank you for your feedback!

Posted

Hi !

Got an issue with 7.99 betas, my GPU1 is no more detected. Falling back to stable resolves the issue.
Here's the logs:

------[ Versions ]------

Program Version : AIDA64 Extreme v7.99.7809 Beta
LLKD Version    : 1016
BenchDLL Version: 4.7.917.8-x64
Windows Version : Microsoft Windows 11 Pro 10.0.26100.4061 (64-bit)
GetProductInfo  : 0x00000030

------[ Video Adapters ]------

MSI GTX 1080 Ti (MS-V360) [10DE-1B06 / 1462-3609 / Rev A1]
nVIDIA GeForce RTX 4090 Founders Edition [10DE-2684 / 10DE-165B / Rev A1]

------[ Video Driver ]------

nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666
nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666

------[ nVIDIA GPU #1 @ mem F4000000 ]------

Video Adapter = nVIDIA GeForce RTX 4090 Founders Edition
GPU Code Name = AD102-300-A1
PCI Device    = 10DE-2684 / 10DE-165B [Rev A1]

GPU Clocks   = 0 / 0 / 0 MHz
Memory Clock = 0 MHz

GPU    Base Clock = 13500 kHz
Shader Base Clock = 13500 kHz
Memory Base Clock = 13500 kHz

nvidia-000000 = 192000A1  [AD102]
nvidia-001538 = 80001F40
nvidia-001704 = 805FF390
nvidia-001714 = C05FF391
nvidia-00E114 = 0000A905
nvidia-00E118 = 0000A905
nvidia-00E11C = 00000001
nvidia-00E120 = 00000000
nvidia-020008 = 00002543
nvidia-020014 = 022E0211
nvidia-0200C4 = 000000D8
nvidia-0200C8 = 00000000
nvidia-0200D8 = 010000D8
nvidia-0200DC = 00000000
nvidia-020340 = 000060C8
nvidia-020344 = 000000C8
nvidia-020348 = 00000360
nvidia-020400 = 0000001C
nvidia-021000 = FFFFFFCF
nvidia-022400 = 00000000
nvidia-022430 = 0000000C
nvidia-022434 = 00000006
nvidia-022438 = 00000006
nvidia-02243C = 00000006
nvidia-022440 = 00000004
nvidia-088000 = 268410DE  [AD102]
nvidia-08A000 = 22BA10DE
nvidia-100714 = 00002424
nvidia-101000 = 00400080
nvidia-10100C = 02013000
nvidia-120070 = 00100001
nvidia-120074 = 00000006
nvidia-120078 = 0000000B
nvidia-122634 = 00000000
nvidia-300000 = EB7EAA55
nvidia-310000 = 6563AC7E
nvidia-700000 = 80030001

------[ nVIDIA GPU #1 / ForceWare Properties ]------

Memory Type             = <unknown>
Memory Vendor           = <unknown>
Memory Bank Count       = <unknown>
Memory Bus Width        = <unknown>
GPU / MC / VE / BI Load = <unknown>
VPE Count               = <unknown>
Shader Pipe Count       = <unknown>
Shader SubPipe Count    = <unknown>
Total SP Count          = <unknown>
Total TPC Count         = <unknown>
Total SM Count          = <unknown>
Core Count              = <unknown>
ROP Count               = <unknown>
Partition Count         = <unknown>
Fan RPM                 = <unknown>
Fan Duty Cycle          = <unknown>
All Fans RPM & Duty     = <unknown>
Core Voltage            = <unknown>
Core Rail Voltage       = <unknown>
Current Pstate          = <unknown>
PerfCap Reason          = <unknown>
Ventura State           = <unknown>

Physical Frame Buffer Size = <unknown>
Virtual  Frame Buffer Size = <unknown>
Total / Free Video Memory  = <unknown>

------[ nVIDIA GPU #2 @ mem F2000000 ]------

Video Adapter = MSI GTX 1080 Ti (MS-V360)
GPU Code Name = GP102-350
PCI Device    = 10DE-1B06 / 1462-3609 [Rev A1]

GPU Clocks   = 2520 / 0 / 0 MHz
Memory Clock = 1531 MHz

GPU    Base Clock = 27000 kHz
Shader Base Clock = 27000 kHz
Memory Base Clock = 27000 kHz

nvidia-000000 = 132000A1  [GP102]
nvidia-001538 = 800003FF
nvidia-001704 = 802BFFE8
nvidia-001714 = C02BFFE9
nvidia-00E114 = 000002A3
nvidia-00E118 = 00000000
nvidia-00E11C = 000002A3
nvidia-00E120 = 0000027B
nvidia-00E728 = 00000000
nvidia-00E820 = 02020015
nvidia-00E8A0 = 02000012
nvidia-020008 = 00002D37
nvidia-020014 = 024401BE
nvidia-0200C4 = 000000D8
nvidia-0200C8 = 00000000
nvidia-0200D8 = 010000D8
nvidia-0200DC = 00000000
nvidia-020340 = 000000A0
nvidia-020344 = 00000050
nvidia-020348 = 00000360
nvidia-020400 = 00000019
nvidia-021000 = C0040000
nvidia-0214A8 = BADF510C
nvidia-022400 = 00000000
nvidia-022430 = 00000006
nvidia-022434 = 00000005
nvidia-022438 = 00000006
nvidia-02243C = 00000006
nvidia-022440 = 00000004
nvidia-088000 = 1B0610DE  [GP102]
nvidia-08A000 = 10EF10DE
nvidia-100714 = 00001917
nvidia-101000 = 00400080
nvidia-10100C = 02013000
nvidia-120070 = 00000001
nvidia-120074 = 00000006
nvidia-120078 = 00000006
nvidia-122634 = 00000000
nvidia-300000 = EB79AA55
nvidia-310000 = 74EBD68D
nvidia-700000 = 00000000
nvidia-7E0000 = 00000000

------[ nVIDIA GPU #2 / ForceWare Properties ]------

Memory Type             = 15 (GDDR6X)
Memory Vendor           = 10 (Micron)
Memory Bank Count       = 1
Memory Bus Width        = 384-bit
GPU / MC / VE / BI Load = 9 / 0 / 0 / 1
VPE Count               = 0
Shader Pipe Count       = 11
Shader SubPipe Count    = 64
Total SP Count          = <unknown>
Total TPC Count         = 0
Total SM Count          = <unknown>
Core Count              = 16384
ROP Count               = 176
Partition Count         = 6 (mask: 0000003F)
Fan RPM                 = <unknown>
Fan Duty Cycle          = <unknown>
All Fans RPM & Duty     = 0 RPM / 0 RPM / 0 % / 0 %
Core Voltage            = <unknown>
Core Rail Voltage       = 920000 uV
Current Pstate          = 0
PerfCap Reason          = 16 (Utilization)
Ventura State           = <unknown>

Physical Frame Buffer Size = 25153024 KB
Virtual  Frame Buffer Size = 25153536 KB
Total / Free Video Memory  = 25153536 KB / 21926608 KB

------[ nVIDIA GPU #2 / ForceWare Clocks (old) ]------

Perf. Levels   = 5
Active Profile = 4

curr-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz
curr-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz
curr-core/shader/mem-2 = 990 MHz / 0 MHz / 5001 MHz
curr-core/shader/mem-3 = 990 MHz / 0 MHz / 12001 MHz
curr-core/shader/mem-4 = 990 MHz / 0 MHz / 12251 MHz [Active]

orig-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz
orig-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz
orig-core/shader/mem-2 = 825 MHz / 0 MHz / 5001 MHz
orig-core/shader/mem-3 = 825 MHz / 0 MHz / 10251 MHz
orig-core/shader/mem-4 = 825 MHz / 0 MHz / 10501 MHz [Active]

------[ nVIDIA GPU #2 / ForceWare Clocks (old) ]------

Perf. Levels   = 5
Active Profile = 4

curr-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz
curr-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz
curr-core/shader/mem-2 = 990 MHz / 0 MHz / 5001 MHz
curr-core/shader/mem-3 = 990 MHz / 0 MHz / 12001 MHz
curr-core/shader/mem-4 = 990 MHz / 0 MHz / 12251 MHz [Active]

orig-core/shader/mem-0 = 645 MHz / 0 MHz / 405 MHz
orig-core/shader/mem-1 = 825 MHz / 0 MHz / 810 MHz
orig-core/shader/mem-2 = 825 MHz / 0 MHz / 5001 MHz
orig-core/shader/mem-3 = 825 MHz / 0 MHz / 10251 MHz
orig-core/shader/mem-4 = 825 MHz / 0 MHz / 10501 MHz [Active]

------[ nVIDIA GPU #2 / ForceWare Clocks (new) ]------

Perf. Levels   = 1
Active Profile = 255

curr-core/mem-0 = 2520 MHz / 12251 MHz

orig-core/boost/mem-0 = 2235 MHz / 2520 MHz / 10501 MHz

------[ nVIDIA GPU #2 / ForceWare Clocks (new) ]------

Perf. Levels   = 1
Active Profile = 255

curr-core/mem-0 = 2520 MHz / 12251 MHz

orig-core/boost/mem-0 = 2235 MHz / 2520 MHz / 10501 MHz

------[ nVIDIA GPU #1 / BIOS Info ]------

BIOS Version   = 95.02.20.00.03
Signon Message = PG136 SKU 330 VGA BIOS   

Bootup Core Clock   =    0 MHz
Bootup Shader Clock = 778499 MHz
Bootup Mem Clock    =    0 MHz

Ref. Clock 4000 = 15198288 kHz = 3799 MHz *4
Ref. Clock 4008 =      0 kHz =   0 MHz *4 [Memory]
Ref. Clock 4010 =      0 kHz =   0 MHz *4
Ref. Clock 4018 =      0 kHz =   0 MHz *4
Ref. Clock 4020 =      0 kHz =   0 MHz *4 [Shader]
Ref. Clock 4028 = -38797312 kHz = 1064042 MHz *4 [GPU]
Ref. Clock 4030 =      0 kHz =   0 MHz *4
Ref. Clock 4038 =      0 kHz =   0 MHz *4

Core Clock     =    0 MHz
Shader Clock   =    0 MHz
Mem Clock      =    0 MHz
Geom. Delta    =    0 MHz
Core Voltage   = 0,00 V
Fan Speed      =    0 %

Core Clock     =    0 MHz
Shader Clock   =    0 MHz
Mem Clock      =    0 MHz
Geom. Delta    =    0 MHz
Core Voltage   = 0,00 V
Fan Speed      =    0 %

Core Clock     =    0 MHz
Shader Clock   =    0 MHz
Mem Clock      =    0 MHz
Geom. Delta    =    0 MHz
Core Voltage   = 0,00 V
Fan Speed      =    0 %

Diode Gain Mul        = 0
Diode Gain Div        = 0
Diode Offset Mul      = 0
Diode Offset Div      = 0
Diode Offset Bin Mul  = 0
Diode Offset Bin Div  = 1
Temp Compensation Mul = 0
Temp Compensation Div = 1
Max Div               = 0

Measured Temp Threshold (Raw)   = 0
Measured Temp Threshold (Int)   = 0 Celsius
Measured Temp Threshold (Float) = 0 Celsius
BIOS Temp Threshold             = 125 Celsius

Measured Diode Temp (Raw)       = 0
Measured Diode Temp (Int)       = 0 Celsius
Measured Diode Temp (Float)     = 0 Celsius
Diode Temp by ForceWare         = 0 Celsius

------[ nVIDIA GPU #2 / BIOS Info ]------

BIOS Version   = 86.02.39.40.63
Signon Message = GP102 PG611 SKU 50 VGA BIOS   MSINV360MH.111

Bootup Core Clock   =    0 MHz
Bootup Shader Clock = 1006739 MHz
Bootup Mem Clock    = 84215 MHz

Ref. Clock 4000 =      0 kHz =   0 MHz *4
Ref. Clock 4008 =      0 kHz =   0 MHz *4 [Memory]
Ref. Clock 4010 =      0 kHz =   0 MHz *4
Ref. Clock 4018 =      0 kHz =   0 MHz *4
Ref. Clock 4020 =      0 kHz =   0 MHz *4 [Shader]
Ref. Clock 4028 =      0 kHz =   0 MHz *4 [GPU]
Ref. Clock 4030 =      0 kHz =   0 MHz *4
Ref. Clock 4038 =      0 kHz =   0 MHz *4

Diode Gain Mul        = 0
Diode Gain Div        = 0
Diode Offset Mul      = 0
Diode Offset Div      = 0
Diode Offset Bin Mul  = 0
Diode Offset Bin Div  = 1
Temp Compensation Mul = 0
Temp Compensation Div = 1
Max Div               = 0

Measured Temp Threshold (Raw)   = 0
Measured Temp Threshold (Int)   = 0 Celsius
Measured Temp Threshold (Float) = 0 Celsius
BIOS Temp Threshold             = 125 Celsius

Measured Diode Temp (Raw)       = 0
Measured Diode Temp (Int)       = 0 Celsius
Measured Diode Temp (Float)     = 0 Celsius
Diode Temp by ForceWare         = 28 Celsius

------[ NVAPI GPU Handles ]------

GPU Count = 2

GPU #1 = 00000000
GPU #2 = 00000100

------[ nVIDIA GPU #2 / Thermal Settings V2 ]------

Sensor Count = 1

Sensor #0 / Controller   = GPU Internal
Sensor #0 / Target       = GPU Core
Sensor #0 / Current Temp = 28 Celsius

------[ nVIDIA GPU #2 / Thermal Settings V1 ]------

Sensor Count = 1

Sensor #0 / Controller   = GPU Internal
Sensor #0 / Target       = GPU Core
Sensor #0 / Current Temp = 28 Celsius
------[ Versions ]------

Program Version : AIDA64 Extreme v7.99.7809 Beta
LLKD Version    : 1016
BenchDLL Version: 4.7.917.8-x64
Windows Version : Microsoft Windows 11 Pro 10.0.26100.4061 (64-bit)
GetProductInfo  : 0x00000030

------[ Video Adapters ]------

MSI GTX 1080 Ti (MS-V360) [10DE-1B06 / 1462-3609 / Rev A1]
nVIDIA GeForce RTX 4090 Founders Edition [10DE-2684 / 10DE-165B / Rev A1]

------[ Video Driver ]------

nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666
nvldumd.dll||32.0.15.7666|||nvldumdx.dll||32.0.15.7666

------[ nVIDIA GPU #1 / B00-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B00-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B01-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B01-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B02-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B02-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B03-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B03-CR49 = 00 ]------

------[ nVIDIA GPU #1 / B04-CR1F = 00 ]------
------[ nVIDIA GPU #1 / B04-CR49 = 00 ]------

------[ nVIDIA GPU #2 / B00-CR1F = 00 ]------
------[ nVIDIA GPU #2 / B00-CR49 = 00 ]------

------[ nVIDIA GPU #2 / B01-CR1F = 00 ]------
------[ nVIDIA GPU #2 / B01-CR49 = 00 ]------

------[ nVIDIA GPU #2 / B02-CR1F = 00 ]------
------[ nVIDIA GPU #2 / B02-CR49 = 00 ]------

------[ nVIDIA GPU #2 / B03-CR1F = 00 ]------
------[ nVIDIA GPU #2 / B03-CR49 = 00 ]------

------[ nVIDIA GPU #2 / B04-CR1F = 00 ]------
------[ nVIDIA GPU #2 / B04-CR49 = 00 ]------

Total   :    4.7 sec
GPU1-B00:    0.2 sec
GPU1-B01:    0.2 sec
GPU1-B02:    0.2 sec
GPU1-B03:    0.2 sec
GPU1-B04:    0.2 sec
GPU2-B00:    0.5 sec
GPU2-B01:    0.4 sec
GPU2-B02:    0.3 sec
GPU2-B03:    0.4 sec
GPU2-B04:    0.3 sec

 

Thank you !

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